Forum Archive

Go Back   3D Realms Forums > 3D Realms Topics > Duke Nukem > Duke Nukem 3D Modifications
Blogs FAQ Members List Social Groups Calendar Mark Forums Read

Notices

 
 
Thread Tools
Old 04-30-2000, 10:27 AM   #1
Guest
Guest
Differences in Build?
I'm wondering if there are differences between the Build editor in versions 1.3d and 1.5.

If anyone could tell me if there are differences, and what they are if any, it would be greatly appreciated.

I have the feeling it works more like the Shadow Warrior Build.

Which means I may have to completely relearn build...
 
Old 04-30-2000, 12:18 PM   #2
cyborg

cyborg's Avatar
Re: Differences in Build?
Differences are barely noticeable.
It's certainly not different enough that you'd need to 're-learn' it.
If it was different it would imply you are learning it for the first time anyway...

------------------
RTCM - Cyborg

-->Is it the next left, or the next right?<--
__________________
You lose.
cyborg is offline  
Old 05-01-2000, 03:06 PM   #3
Joe Siegler
3D Realms Staff

Joe Siegler's Avatar
Re: Differences in Build?
The only differences in the Build that comes with v1.5 over 1.3d is that some things have been expanded to deal with the extra graphics that are available in the v1.4 / v1.5 version of the game.

------------------
Joe Siegler
3D Realms Entertainment
Click here for info on how to use this UBB
---
"If I ever meet you, I'll Ctrl-Alt-Delete you." -- Weird Al 1999
__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current

"Lifting up the Cross to the waiting lost" - Petra | John 3:16
Joe Siegler is offline  
Old 05-02-2000, 07:30 PM   #4
Guest
Guest
Re: Differences in Build?
Thanx for the info guys, it was a real help.
Now, I've just gotta sit down and think of some ideas...

Hmm... Nukem Manor?? Nope, arleady did that, not done though... Maybe I'll finish it...
Area 51?? .. overused...
Hmm...
I don't know. I'll think of something...
 
Old 05-03-2000, 08:35 AM   #5
Guest
Guest
Re: Differences in Build?
Another thing I noticed is that, well with me anyway, in 1.4, 1.5 in 2D mode, the name of the sprite appears next to its hitag and lotag, Which is a really neat tool, but I cant get it to work for 1.3

------------------
---------------
AKA Merlyn, I buy games just to make maps for them.
 
Old 05-03-2000, 10:42 AM   #6
cyborg

cyborg's Avatar
Re: Differences in Build?
Copy your 1.5 names.h to 1.3, assuming that none of the tiles have been swopped around then that should produce the disired result.
If not, get the DEFS.CON to names.h converter from RTCM, it was made by Photon Man.

------------------
RTCM - Cyborg

-->You didn't want that did you?<--
__________________
You lose.
cyborg is offline  
Old 05-03-2000, 06:28 PM   #7
Guest
Guest
Re: Differences in Build?
I think there were also roughly four undocumented keys in the atomic version of it aswell.

Not that I have used them, but I think they were in the key list from the MapFAQ.
 
Old 05-04-2000, 05:55 PM   #8
Guest
Guest
Re: Differences in Build?
The link was screwed up in the last message, it should be http://mapfaq.3dportal.com

Not .net, as was written there.
 
Old 05-16-2000, 03:06 PM   #9
Corv
Guest
Re: Differences in Build?
ya theres more tech changes in the code.....


Veldrik, whats your favorite build util? who made it?

------------------
-Corvin
R.T.C.M. Associates

Duke/Build Editing Help!
 
Old 05-16-2000, 03:52 PM   #10
Guest
Guest
Re: Differences in Build?
Sure, you could use a converter.

Then again, you could just do it manually. It's not that hard. Just add number signs to the beginning of the "define" statements.
 
Old 05-17-2000, 03:55 AM   #11
Guest
Guest
Re: Differences in Build?
I have two
Build (the one with v1.3D, it seems to crash less on my dual P100)
and the other is (wait for it)


OpenGL Build Touch v2 http://www.dukeworld.com/oglbt

Well, I use it for all the other stuff mainly, I don't do much with the maps at all.
 
Old 05-17-2000, 03:57 AM   #12
Guest
Guest
Re: Differences in Build?
Oh yeah, Author is Me.
 
Old 05-17-2000, 01:02 PM   #13
Corv
Guest
Re: Differences in Build?
awww, Cyborg, come on- its an indirect plug.... u know i know , the util hasnt been mentioned soon enough....
for an EX: RTCM is the #1 BUILD game supporter!! see the link below...

------------------
-Corvin
R.T.C.M. Associates

Duke/Build Editing Help!
 
Old 05-17-2000, 07:18 PM   #14
Guest
Guest
Re: Differences in Build?
Cyborg. There are only three Build Utils around.

Build (which comes with the games)
OpenGL Build Touch
Build Touch

The main point is that I WROTE TWO OF THEM.
Why the hell would I write something that was originally intended for only me and a dozen other people if I didn't need it? It does everything I want it to, so it suits me perfectly.

And yes Corv did know I would pick the original build and oglbt, that is why he asked it so I would put the link up.
 
Old 05-17-2000, 11:14 PM   #15
cyborg

cyborg's Avatar
Re: Differences in Build?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Corv:

Veldrik, whats your favorite build util? who made it?
<HR></BLOCKQUOTE>

Corv, you should have guessed that Veldrik would choose his own utils...


------------------
RTCM - Cyborg

-->I hate legal mumbo-jumbo. Don't make me use it.<--
__________________
You lose.
cyborg is offline  
Old 05-30-2000, 09:23 AM   #16
Guest
Guest
Re: Differences in Build?
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>originally Posted by Gidustin
Another thing I noticed is that, well with me anyway, in 1.4, 1.5 in 2D mode, the name of the sprite appears next to its hitag and lotag, Which is a really neat tool, but I cant get it to work for 1.3
<HR></BLOCKQUOTE>

This is because NamesH is on read-only, turn to Archive by doing this:
Right click on NamesH go down to 'properties'
And the rest is easy

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>originally Posted by cyborg: Copy your 1.5 names.h to 1.3, assuming that none of the tiles have been swopped around then that should produce the disired result.
If not, get the DEFS.CON to names.h converter from RTCM, it was made by Photon Man.
<HR></BLOCKQUOTE>
All that to make it work?!?!? Damn thats wrong.

------------------
-Steve
 
 

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:55 PM.

Page generated in 0.17444491 seconds (100.00% PHP - 0% MySQL) with 18 queries

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2019, vBulletin Solutions, Inc.

Website is 1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.