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#1 |
Coding a MUD
I have a feeling that most of you around the forums have an understanding of C. Does anyone know about MUDs? And if you can compile them with Bloodshed Dev-C++?
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Meow. Needle: "Yes. Because - as everyone knows - if a german beholds a swastika, the earth will spontaneously burst open and spew out an army of demon hitlers." |
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#2 |
Re: Coding a MUD
You mean MOD, doen't you ?
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#3 | |
Re: Coding a MUD
I think he/she means a MUD seeing as how he/she typed MUD and not MOD.
MUD= Multi User Dungeon or something like that. It's a text based RPG type game if I'm not mistaken. Quote:
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"People are bastards, bastard coated bastards with bastard filling." |
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#4 |
Re: Coding a MUD
Try the forum at MUD Connector.
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#5 |
Re: Coding a MUD
Yes I did mean MUD as in Multi User Dungeon
![]() Anyone know of a free shell service besides phoenix shells? ![]() I did get it up and running with cygwin but sadly no color or OLC ![]() I was just wondering if any of you have any input about coding muds, since some of you do MODs on these old games which are C also ![]()
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Meow. Needle: "Yes. Because - as everyone knows - if a german beholds a swastika, the earth will spontaneously burst open and spew out an army of demon hitlers." |
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