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Old 04-10-2005, 06:52 PM   #1
Besli

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Shadow Warrior 3D Modelling Project
Time to start this thread! *g*
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Old 04-10-2005, 07:23 PM   #2
Nacho

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Re: Shadow Warrior 3D Modelling Project
Nice, It looks pretty good.
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Old 04-10-2005, 07:36 PM   #3
Maren Gnawol
 
Re: Shadow Warrior 3D Modelling Project
Nice stuff. Are you going to model enemies as well?.
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Old 04-10-2005, 08:10 PM   #4
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Re: Shadow Warrior 3D Modelling Project
TEN BUCKS TO WHOEVER MODELS TEH ANIME LADIEZ

That's a very nice model. Perhaps you could do a "buttonize" effect on the Yin Yang symbol, however, to make it more like the original.
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Old 04-10-2005, 08:17 PM   #5
Roma Loom

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Re: Shadow Warrior 3D Modelling Project
I really wish to make a [Nukellar] Rocket Launcher... Seems easy to me... But I completely have no time (this month at least)
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Old 04-10-2005, 09:20 PM   #6
SamSwashbuckler
Re: Shadow Warrior 3D Modelling Project
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
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Old 04-10-2005, 09:32 PM   #7
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Re: Shadow Warrior 3D Modelling Project
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
Yeah, but it's a box that fires nuclear warheads. You just don't screw with that.
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Old 04-10-2005, 09:40 PM   #8
Sergioduke
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Re: Shadow Warrior 3D Modelling Project
model light switch
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Old 04-11-2005, 12:48 AM   #9
Boinky

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Re: Shadow Warrior 3D Modelling Project
Besli didnt you start the Duke3d modelling project as well?! And quit stealing the D3d Modellers there is still a lot of unfinished work, and folks like me have no talent when it comes to art!
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Old 04-11-2005, 01:16 AM   #10
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Re: Shadow Warrior 3D Modelling Project
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
Actually it's great because the design is different to anything seen to date. My sole complain would be that the atomic "mushroom" cloud rises from the ground even when the warhead explodes against a wall.
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Old 04-11-2005, 01:24 AM   #11
Eddy Willson
Re: Shadow Warrior 3D Modelling Project
The star looks cool

<font color="#1F1F22">Also I just wanted to be on the 1st page!</font>
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Old 04-11-2005, 02:42 AM   #12
Parkar

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Re: Shadow Warrior 3D Modelling Project
Quote:
Maren Gnawol said:
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
Actually it's great because the design is different to anything seen to date. My sole complain would be that the atomic "mushroom" cloud rises from the ground even when the warhead explodes against a wall.
Actualy, as far as I can remember there is rpg's that look like that in real life so they can hold four rockets at once. Anyway you can find similar desgins in other games as well. I think sof had one but not entirely sure.
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Old 04-11-2005, 02:58 AM   #13
Maren Gnawol
 
Re: Shadow Warrior 3D Modelling Project




Not much besides a lil squareness but you be the judge.
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Old 04-11-2005, 05:34 AM   #14
Little Conqueror

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Re: Shadow Warrior 3D Modelling Project
I think the SW rocket launcher looks awesome, but that's just my two cents.
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Old 04-11-2005, 05:49 AM   #15
Besli

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Re: Shadow Warrior 3D Modelling Project
Quote:
Boinky said:
Besli didnt you start the Duke3d modelling project as well?! And quit stealing the D3d Modellers there is still a lot of unfinished work, and folks like me have no talent when it comes to art!
Yes, I did but there isn't any unfinished thing!
There where 3 models I started with: Shotbox, Medkit, and Steroids.
Shotbox is finished.
Medkit is done by someone other.
Steroids are also done, but I'm not very happy with the actual one.
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Old 04-12-2005, 01:10 AM   #16
BloodShed

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Re: Shadow Warrior 3D Modelling Project
Quote:
Parkar said:
Quote:
Maren Gnawol said:
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
Actually it's great because the design is different to anything seen to date. My sole complain would be that the atomic "mushroom" cloud rises from the ground even when the warhead explodes against a wall.
Actualy, as far as I can remember there is rpg's that look like that in real life so they can hold four rockets at once. Anyway you can find similar desgins in other games as well. I think sof had one but not entirely sure.
I belive Farcry also has a square rocket launcher
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Old 04-12-2005, 03:39 AM   #17
Steve

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Re: Shadow Warrior 3D Modelling Project
Very cool.
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Old 04-13-2005, 07:25 AM   #18
Eric R.

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Re: Shadow Warrior 3D Modelling Project
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces
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Old 04-13-2005, 07:29 AM   #19
Sgt. Nukem

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Re: Shadow Warrior 3D Modelling Project
What to improve???

Textures, of course...
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Old 04-13-2005, 08:32 AM   #20
Micki!

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Re: Shadow Warrior 3D Modelling Project
Quote:
Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces
Transparent Wings would look nice...

(is that even possible..?)
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Old 04-13-2005, 08:38 AM   #21
jimbob

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Re: Shadow Warrior 3D Modelling Project
Quote:
Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces
the wings are "flattned boxes" i.e they have sides. those take up a lot of poly`s, if you make em completly flat you can save some poly`s and transparent wings should be possible with a png skin right?
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Old 04-13-2005, 10:37 AM   #22
BloodShed

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Re: Shadow Warrior 3D Modelling Project
Quote:
jimbob said:
Quote:
Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces
the wings are "flattned boxes" i.e they have sides. those take up a lot of poly`s, if you make em completly flat you can save some poly`s and transparent wings should be possible with a png skin right?
Ya via an alpha channel i belive
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Old 04-13-2005, 12:23 PM   #23
Parkar

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Re: Shadow Warrior 3D Modelling Project
Nice, but it has way to many polys, remember that there is usualy like a dussin of these on screen at once that would end up being 7968 polys just for the bugs. I think you should aim around 50, or atleast stay below 100. The jaws, legs wings realy don't need that many polys.
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Old 04-13-2005, 01:13 PM   #24
WarHammer

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Re: Shadow Warrior 3D Modelling Project
I don't remember there ever being more than five or six of them at any one time, or one at a time with other monsters. As annoying and hard to hit as those little buggers are, twelve at a time would drive me insane.
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Old 04-13-2005, 02:12 PM   #25
Quakis

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Re: Shadow Warrior 3D Modelling Project
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
This rocket launcher is just a box too



So...
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Old 04-13-2005, 03:50 PM   #26
Ras

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Re: Shadow Warrior 3D Modelling Project
Well, even if they have to be scaled down, the bugs are looking good so far.

I hope someone plans to tackle the paper lanterns seen in the first level soon (and, maybe the floating lanterns from the first registered level). I bet those'll look great modeled.
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Old 04-13-2005, 05:51 PM   #27
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Re: Shadow Warrior 3D Modelling Project
Quote:
TerminX said:
Quote:
SamSwashbuckler said:
Hah yeah, no offense 3DR, but you did a pretty piss-poor job on the SW rocket launcher, it's pretty much just a box :P
Yeah, but it's a box that fires nuclear warheads. You just don't screw with that.
Ive always wanted a nuclear lunchbox!
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Old 04-13-2005, 05:54 PM   #28
Water12356

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Re: Shadow Warrior 3D Modelling Project
Quote:
Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces
Nice but watch how many pollys the finished product will be. Dont want the FPS to drop. Thoes things come in large swarms you know.
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Old 04-14-2005, 12:07 AM   #29
Maren Gnawol
 
Re: Shadow Warrior 3D Modelling Project
Quote:
Eric R. said:
those lovely bugs! this my first draft please tell me what to improve the model has 664 faces
How about a more threatening stinger?.
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Old 04-14-2005, 07:03 AM   #30
Eric R.

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Re: Shadow Warrior 3D Modelling Project
here is the second verion of the hornet I think still needs some work pic 1.- 568 faces, pic 2.- 234 faces
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Old 04-14-2005, 07:22 AM   #31
BloodShed

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Re: Shadow Warrior 3D Modelling Project
Quote:
Eric R. said:
here is the second verion of the hornet I think still needs some work pic 1.- 568 faces, pic 2.- 234 faces
I like thhe 2nd one
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Old 04-14-2005, 07:30 AM   #32
Parkar

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Re: Shadow Warrior 3D Modelling Project
Getting there.
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Old 04-14-2005, 01:50 PM   #33
Phayzon

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Re: Shadow Warrior 3D Modelling Project
Arent there a few similar textures and things in SW that were already done for DN3D? Such as the light switch (I saw that one above) the Cap. blue letters (And the HUD letters?) and a few others?
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Old 04-14-2005, 03:02 PM   #34
Carger2000
Re: Shadow Warrior 3D Modelling Project
Hmm yeah there were a few..
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Old 04-14-2005, 05:43 PM   #35
Semicharm
Re: Shadow Warrior 3D Modelling Project
There's also some of the instrument panel textures that are animated versions of the ones from D3D.
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Old 04-22-2005, 04:59 PM   #36
Tea Monster

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Re: Shadow Warrior 3D Modelling Project
Use the second one.

It looks better and saves polys.

A lot of detail can be done on the skin. Take a look at the DN modelling thread and see what has been done there. You only need a basic shape and the graphics can do an awfull lot.
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Old 05-09-2005, 01:24 PM   #37
Papou008

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Re: Shadow Warrior 3D Modelling Project
Hello, I've begun to create the new model of evil ninjas.
For the moment, modelling, textured are full and animated is not already finished.

You can see them here:
Presentation
Screenshots1
Screenshots2

I try to respect the original picture as much as I can and add new details for others skins.
For the moment I don't send the md2 because animation isn't already finished and I've again some problems:
- Red lightening colour don't work (I think it's a problem of JF Shadow warrior)
- The model has a symmetry when the player is right or left to it (this was used in the old engine to avoid having too much pictures in the .art files, so the same picture was used for right view and left view. It should be edited in the "SWDATA.SYM" file but I don't know exactly how to do.)
- I can't export more that 100 frames (in the .md2 file) with my actually script in 3DSMAX. (so the animation has less time details).
- I've again some problems with the "monster.def", so I can't use single frame for death
- I will not be able to create the animation when the ninja die after being cuted (I'll maybe create a second md2 for that because it uses more polygons).
- Some dying animations has blood on the picture itself, maybe I'll create news textures with that blood (and light during shoot).
If you can help me to solve one of the problems, I could post the md2 earlier.

Sorry for my language, I donít naturally talk English.
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Old 05-09-2005, 01:28 PM   #38
Dr. Kill

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Re: Shadow Warrior 3D Modelling Project
If you need painskins, let me know. I know we can't do them like in JFDuke since sw has no cons, but in my original system, It was based on the death animation. I'd be willing to help!
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Old 05-09-2005, 01:33 PM   #39
Water12356

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Re: Shadow Warrior 3D Modelling Project
Nice work Papou008!
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Old 05-09-2005, 02:02 PM   #40
BloodShed

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Re: Shadow Warrior 3D Modelling Project
does he have a split personalety?

ie:


anyways nice job

EDIT

nevermind my post, I just looked at your post again
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