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#1 |
3D Realms Staff
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Prey Weekly Update #21
Well, it's June 2nd, and we're twenty days away from the demo launch on the PC & Xbox 360. The game is closer to release, and as such, Chris Rhinehart has had to ask for backup for this week's weekly Prey update. This is again not Chris, this is Joe Siegler of 3D Realms. Chris asked me this in an email.. "Would YOU like to do the weekly update this week? Give 3DR's perspective on what you've been working on over the past couple of weeks or so?"
While my personal involvement outside the forums is mostly deathmatch testing, I said I'd take a stab at it. So without further ado, here goes the Prey Update for this week. http://www.3drealms.com/news/2006/06...update_21.html
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#2 |
Re: Prey Weekly Update #21
Wow, very Doom 3-esque, but I'm glad because that means it'll run very well. Can't gety enough of the gravity and portal effects, though. You bastards... everytime you release a game, I waste 50-60 dollars.
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#3 |
Re: Prey Weekly Update #21
Those are great screenshots of the multiprey arenas. Cool update, Joe.
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Duke Nukem Forever will be released in 2010. The community will realize its dream of playing the greatest game of all time. :) |
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#4 |
Re: Prey Weekly Update #21
This was atleast as great as the others Joe. Very interesting to see a update from a 3DR perspective for a change.
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#5 |
3D Realms Staff
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Re: Prey Weekly Update #21
While I'm glad to help out, I wasn't thrilled at the prospect of writing that. My first reaction was "What the hell can I say?"
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#6 |
Re: Prey Weekly Update #21
Theres a bathroom in multiprey....I'm sold.
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#7 |
Re: Prey Weekly Update #21
Awesome update, nice one joe! It's especially nice to see some new fresh ingame shots while we wait these oh so hard 20 days!
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#8 |
Re: Prey Weekly Update #21
Heh nice update Joe
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#9 | |
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Re: Prey Weekly Update #21
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#10 | |
3D Realms Staff
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Re: Prey Weekly Update #21
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#11 | |
Re: Prey Weekly Update #21
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#12 |
3D Realms Staff
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Re: Prey Weekly Update #21
Actually, if you're playing a game in that level, you can't completely hide. One of the weapon spots is in there, plus there's a spawn spot, too.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#13 |
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Nice update Joe. Does anyone notice the very funny irony in this shot:
![]() Losing 20 to 1 is almost like... spectating. ![]()
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"I've been trying to change the world for years, but they just won't give me the source code." - Drazula |
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#14 |
Re: Prey Weekly Update #21
Not for public display ?
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Re: Prey Weekly Update #21
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#16 | |
3D Realms Staff
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Re: Prey Weekly Update #21
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Draz, I got stuck in spectator mode because I was trying to take screenshots of the tally screen there.
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Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#17 |
Re: Prey Weekly Update #21
Well...someone has to say this about the bathroom shot:-
"Ahhh....much better!" ![]() Regards, Yickle.
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Woof woof coo coo arf quack coo |
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#18 |
Re: Prey Weekly Update #21
That was a good read...
I was actually hoping Joe would sometime explain what he thinks of it and stuff (although, i expected that to be in a post here on the forums, and not a part of the weekly updates ![]() Hehe, bathroom DM... ![]()
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A true genius does not need boundaries such as 'common sense' |
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#19 | |
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Re: Prey Weekly Update #21
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![]() Fragging yourself doesn't count like a frag, right? |
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#20 |
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does that mean some enemys move slower on the xbox 360 version ?
![]() and can you tell something about the achievements now ?? how many are there and what are they ? ![]() |
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#21 | |
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Re: Prey Weekly Update #21
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#22 |
Re: Prey Weekly Update #21
Man, Joes the best deathmatcher ever.
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An eye for an eye will only make the whole world blind. -Mahatma Gandhi As human beings, our greatness lies not so much in being able to remake the world - that is the myth of the atomic age - as in being able to remake ourselves. -Mahatma Gandhi |
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#23 | |
3D Realms Staff
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Re: Prey Weekly Update #21
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__________________
Apogee / 3D Realms Employee: Dec 14, 1992 - May 22, 2009, Oct 23, 2014 - current "Lifting up the Cross to the waiting lost" - Petra | John 3:16 |
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#24 | |
Re: Prey Weekly Update #21
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#25 |
Re: Prey Weekly Update #21
Why do we have bathrooms ? Does the aliens need to go to bathrooms too
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#27 |
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Re: Prey Weekly Update #21
Probably because the aliens suck up our bathrooms. At least that's the story as we were teached last year
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#28 |
Re: Prey Weekly Update #21
nice update joe... glad to hear your perspective and 3dr's...
hmmm and don't feel bad about those deathmatch skills im shure we wil get our asses kicked to the first few rounds... (well we have to get used to the new gamplay right?!?...)
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Quote: "In an infinite universe where reality is interpreted through our continuously fluxuating perception, providing absolute definitive proof of anything becomes a little more than speculation based on random data." My Youtube Page-My Website(Not updated yet)-My Other Blog |
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#29 |
Re: Prey Weekly Update #21
That MP menu screen is still work-in-progress, right?
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We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#30 | |
Re: Prey Weekly Update #21
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#31 |
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Re: Prey Weekly Update #21
It looks too much like the multiplayer menu from other games, especially id games, but on the other hand the font makes it easier/quicker to read. The Quake look turns me off, actually, even though I like Quake. Appearance matters
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#32 |
Re: Prey Weekly Update #21
That 'play as you download' feature of Triton sounds cool.
I've always wanted to be able to do that in Steam.
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collarbones. |
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#33 |
Re: Prey Weekly Update #21
uhmm Travis... steam does it
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#34 | |
Re: Prey Weekly Update #21
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Also, it resembles DooM III's menu too closely.
__________________
We're on an express elevator to hell... going clown. HELLO, MY FRIEND - freindship make a happiness double times and divide sadness half and make us remove our unhappiness. Some days you just can't get rid of a bomb |
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#35 | |
Re: Prey Weekly Update #21
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And if the background of the sphere is animated, it would be even greater... ![]()
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A true genius does not need boundaries such as 'common sense' |
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#36 |
Super Moderator
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Re: Prey Weekly Update #21
Man... I'm happy reading about a printed manual.
![]() It gives me something cool to look at and read while the game installs.
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Monolith Fanboy since 1997 Upcoming Anticipated Games: Doom, Shadow Warrior 2, Mafia III, DisHonored 2, Deus Ex: Mankind Divided |
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#37 | |
Re: Prey Weekly Update #21
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Most games stick with a very simply scoresheet that is easy to read, and Prey doesn't seem to be any different. As long as I can hit tab/ctrl quickly to see who's ahead and my own place, its good enough for me. |
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#38 | |
Re: Prey Weekly Update #21
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__________________
A true genius does not need boundaries such as 'common sense' |
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#39 | |
Re: Prey Weekly Update #21
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#40 | |
Re: Prey Weekly Update #21
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Keep up the great updates. |
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