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  1. Roland SC-55 Music Packs Website (3 replies)
  2. DUKE NUKEM 3D in LAN.. (0 replies)
  3. The Attrition Mod for Duke Nukem 3D (3 replies)
  4. Jibs question. (9 replies)
  5. How do you use build editor (8 replies)
  6. game.con modification (4 replies)
  7. "Strafe 50" - How do I do this in duke nukem 3d? (2 replies)
  8. Demo recording and cheats in EDuke (3 replies)
  9. Hrp v4 promo.zip not working (0 replies)
  10. "Yahtzee" Croshaw's Age of Evil TC - Missing Audio (9 replies)
  11. Polymer problem (2 replies)
  12. HRP: Gone (14 replies)
  13. Duke Nukem HRP Polymer Problem (10 replies)
  14. My second mod! (0 replies)
  15. A quick Question About the Red Series (3 replies)
  16. Blood splatters on wall? (1 replies)
  17. HRP with EDUKE32/duke plus (1 replies)
  18. duke plus and EDUKE32 (1 replies)
  19. source port w/ the "look and feel" of vanilla DN3D? (4 replies)
  20. Can't save autorun in latest eDuke32 Synthesis (1 replies)
  21. Recorded Demo File Format (1 replies)
  22. DN Problem (2 replies)
  23. Help with Windows 7 Duke... (1 replies)
  24. I can't get the Robotech TC working! What am I doing wrong?! (4 replies)
  25. Is there a code to lower weapons when using the mighty foot (kick) (14 replies)
  26. Who ever gets curious from a very unusual special trick in MODS and checks it? (2 replies)
  27. I'm working on Trequonia TC. New mod. (2 replies)
  28. Check this out! (0 replies)
  29. Did I do something wrong? Con code is wellmade and is causing errors. (2 replies)
  30. I'm looking for the Robotech and Escape from Wolfenstein TC's for Duke3D. (1 replies)
  31. It lives (5 replies)
  32. Ingame wave music (20 replies)
  33. making statues indestructable? (4 replies)
  34. Mark McWane's MP3 soundtrack (2 replies)
  35. SST-TC for PSP (1 replies)
  36. WGR2 Episode 1 released (6 replies)
  37. Duke Nukem Polymer not work =C (1 replies)
  38. Best EDITART 64-bit alternative? (0 replies)
  39. Duke Nukem 64 TC (4 replies)
  40. Please read!(dont have to if you dont want to..) (7 replies)
  41. I would like to point out a mistake... (5 replies)
  42. Import MD3 with all frames [Blender] (2 replies)
  43. Quake 2 modeller (0 replies)
  44. realistic water in futur eduke ? (5 replies)
  45. Just a reminder (0 replies)
  46. Help with mods (5 replies)
  47. Full Metal Panic! TC for Duke 3D? (2 replies)
  48. Has anyone thought of..... (5 replies)
  49. Cutscenes (15 replies)
  50. A Daggerfall TC? (25 replies)
  51. md5 exporter for max2010 help! (4 replies)
  52. Stargate SG-1 portal teleporters. Are these possible? (20 replies)
  53. Questions about CON scripting (3 replies)
  54. What is the code so you can't take an item if you're at the max? (2 replies)
  55. Duke Music 3D (6 replies)
  56. The fifth element returns !! (1 replies)
  57. adding Mirror facing another mirror in Eduke32? (15 replies)
  58. WGRealms 2 Trailer. (3 replies)
  59. Use detail textures, use glow textures = gfx driver crash (2 replies)
  60. Duketalk problems (6 replies)
  61. Anyone ported DN3D to the PSP? (6 replies)
  62. Duke DC MultiPlayer (0 replies)
  63. MD3 exporter for 3ds Max 2010 (x86 and x64) (5 replies)
  64. Favourite custom levels (0 replies)
  65. How do I make Duke Nukem 3D levels? (2 replies)
  66. Eduke 32 + CON files (1 replies)
  67. EDuke32 - How to choose MIDI sequencer in Linux? (1 replies)
  68. Huge map & Duke *tilts* - Too many sector/walls visible? (7 replies)
  69. Eduke32 midi problem (3 replies)
  70. Installing Duke it out in D.C. HRP (4 replies)
  71. 3DRealms invasion level. 3DR Tribute. (21 replies)
  72. Borg Nukem (31 replies)
  73. Duke It Out D.C Install error, maybe to due with Vista? (4 replies)
  74. Go here (6 replies)
  75. f7 view mode weapons??? (2 replies)
  76. The future of this forum... (58 replies)
  77. Mapster32 on HP laptop (1 replies)
  78. Duke Plus 2.0 (34 replies)
  79. Almost like Duke... (17 replies)
  80. Health code help? (1 replies)
  81. duke 3d mods im interested (9 replies)
  82. Areas from other games and movies? (17 replies)
  83. Give me the name (35 replies)
  84. HRP: Stripper Model Permission Question... (8 replies)
  85. Would it possiable to Combine EDuke32 and Mapster32? (11 replies)
  86. is there a 64 bit version of Eduke? (5 replies)
  87. eDuke32 Crashes on my laptop min settings + Log (8 replies)
  88. EDuke32, single & multiplayer problems. (6 replies)
  89. The Fifth Element [TC] (33 replies)
  90. Improve texture manipulation in mapster ? (3 replies)
  91. eDuke32 is amazing!!!! Thank you! + Questions + Suggestions (22 replies)
  92. wav and voc, which compression is excepted. (11 replies)
  93. eduke32 and mapster32 next release? (7 replies)
  94. eduke32 brightness issue? (2 replies)
  95. New Duke Nukem TC [Blendercon] (22 replies)
  96. eDuke32/Duke Nukem 3D with Vista problem (5 replies)
  97. Jurassic Park TC (12 replies)
  98. Diagonal Shading? (18 replies)
  99. Duke3D - Anomolous Materials (21 replies)
  100. using textures from an old TC (15 replies)
  101. Billy Boy maps and Dukeplus... (17 replies)
  102. Outpost X released! (3 replies)
  103. Problem with Birth episode. (8 replies)
  104. EDuke32 Problems (2 replies)
  105. mapping skills... (9 replies)
  106. updated voxel model pack? (33 replies)
  107. Plug'n Pray Remake for PC? (21 replies)
  108. DukeDC problems (4 replies)
  109. Eduke32 and Mapster32 random flashing bug? (3 replies)
  110. [Release]NOSTROMO - A tribute to Alien 1 (27 replies)
  111. Eduke32 music problem??? (30 replies)
  112. Map release : "A Big World" (22 replies)
  113. duke plus (14 replies)
  114. Creating new breakable wall textures (2 replies)
  115. A few Duke Nukem 3D level editing questions.... (9 replies)
  116. Mapster32 Numpad Config? (5 replies)
  117. WGRealms2 (25 replies)
  118. Dukester X 1.6 (10 replies)
  119. Yet Another eDuke issue... (20 replies)
  120. Night Vision (3 replies)
  121. Does anyone know how I can get to the cross hair art file?? (7 replies)
  122. New EDuke32 renderer! (736 replies)
  123. FRAPS and Mapster (5 replies)
  124. HRP in Multiplayer? (12 replies)
  125. Gravis Ultrasound music pack (8 replies)
  126. Is there not one custom Episode worth playing ? (25 replies)
  127. HRP 4.0 bug in HH (13 replies)
  128. Lunatic Fringe: How was that done? (16 replies)
  129. Dukematch: corpses stay (3 replies)
  130. Searching Sprite to recreate (7 replies)
  131. Strange graphical bug (14 replies)
  132. Duke Nukem HRP got ripped (35 replies)
  133. New DM maps. (1 replies)
  134. Compiling Duke3D in Watcom (20 replies)
  135. Trouble conning the user (6 replies)
  136. Need some help with the HRP, please (3 replies)
  137. Another eDuke issue... (10 replies)
  138. Changing game speed (3 replies)
  139. Warnings in Eduke32 (5 replies)
  140. Sprite Sizing Question (14 replies)
  141. Is there any hope for this? (2 replies)
  142. Graphical .def file tool? (9 replies)
  143. Wghome (2 replies)
  144. My "Sorry" to port creators... (2 replies)
  145. PlayDuke + DukePlus + Mod (DukeDC, Vacation, etc) doesn't work (15 replies)
  146. Convert Duke .map to mesh (42 replies)
  147. Dreamcast, anyone? (13 replies)
  148. WG 2009 Pack (15 replies)
  149. Some Modern Duke Port Enhancements in a New DOS Port? (18 replies)
  150. Good mods or TCs? (40 replies)
  151. How to use Polymost (20 replies)
  152. AMC TC Trailer (26 replies)
  153. MIDI Music Stop after dosbox (6 replies)
  154. Creating a fun level Design (8 replies)
  155. Proper Duke3D Roland SC-55 Music Pack (At Last!) (120 replies)
  156. Looking for more maps by Billy Boy. (3 replies)
  157. File Organisation Help me Aggh (3 replies)
  158. A big problem with underwater doors. (1 replies)
  159. Vista...yeah I'm going there. Will DN3D run great? (24 replies)
  160. I just want to say thanks to anybody ... (3 replies)
  161. High Res Textures not loading in eduke32 (3 replies)
  162. HRP 3D animations appear strange (3 replies)
  163. Model collistion? (1 replies)
  164. Duke3D ULTRAMID.INI in Timidity? (0 replies)
  165. Eduke 32 on linux n00b (1 replies)
  166. Need help for an Ultra high resolution pack mod (82 replies)
  167. DukeDC Texture problem (9 replies)
  168. Lavish Sector Effector stuff? (1 replies)
  169. Duke Nukem 3D N64 and Saturn Music Packs (8 replies)
  170. Duke Nukem Redone - The Idea (14 replies)
  171. Force Duke to start without weapons? (1 replies)
  172. Problems with Findnearactor (9 replies)
  173. How do I make TDM spawn points? (without con code) (10 replies)
  174. [HRP] HUD Models: DEFs? (3 replies)
  175. Looking for Endworld/Pigworld and Outworld (5 replies)
  176. New map release: "Last Pissed Time" (27 replies)
  177. DC Resident Evil Mod (14 replies)
  178. How to add high-res textures in HRP? (3 replies)
  179. ROR thread (74 replies)
  180. Eduke32: Some tiles are *never* one sided... why? (8 replies)
  181. Help on melee fighting (34 replies)
  182. How make maphacks ? (3 replies)
  183. EDuke32 Kubuntu - Problems (1 replies)
  184. Favorite Duke Nukem 3d TC/Mod Site? (0 replies)
  185. Need help with duke hrp (12 replies)
  186. "Silent"respawn (7 replies)
  187. Oblivion Mod released ! (1 replies)
  188. Duke Nukem mod videos (10 replies)
  189. Possible project... (14 replies)
  190. My mod has been released (globally) (22 replies)
  191. Need more Lights Effects in Duke 3D/Eduke32 (9 replies)
  192. Mapster32 really slow in 32-bit mode (6 replies)
  193. Just a silly question about starttrack and what other code with it does? (3 replies)
  194. DukePlus Missing Textures/Models? (9 replies)
  195. eduke32 Problem (2 replies)
  196. Player vars in Eduke32 CON and... is that a bug...? (18 replies)
  197. Editart Help (1 replies)
  198. Copying sectors in Build (8 replies)
  199. Problem loading Worlds v1.4 mod. (3 replies)
  200. Ubuntu, Broken Save system with Dukeplus (20090131) (11 replies)
  201. Yet Another Ubuntu Problem (2 replies)
  202. My Jurassic Park TC (21 replies)
  203. Help!!! Everything is backwards and we are midgets!!! Dukeplus (6 replies)
  204. How do we make COOLEXPLOSION1 aim at you? (15 replies)
  205. Step by step installing high resolution pack (16 replies)
  206. Using Modifications with Ubuntu (dukeplus) (2 replies)
  207. Have you noticed (7 replies)
  208. eduke32 problem (16 replies)
  209. Top 3 Greatest Mapmakers of all time (14 replies)
  210. Problem with Models in Eduke32 (1 replies)
  211. Jurassic Duke? (3 replies)
  212. I need to seperate the floor an cieling! (6 replies)
  213. Sound Delayed in eDuke32 in Ubuntu (2 replies)
  214. Mapster32 vs Eduke32 sector brightness (22 replies)
  215. Question about Musicandfx and Mapster32. (4 replies)
  216. freerunner mod? (1 replies)
  217. Remember those Vista sound issues? (6 replies)
  218. My TC, take... uhh... two? (14 replies)
  219. CON Script syntax highlighting (9 replies)
  220. 2D Sprite Archives (6 replies)
  221. Event Handeler not seeing my gamevar (3 replies)
  222. My Hires textures aren't! (2 replies)
  223. removing the hud? (2 replies)
  224. eDeuk32 PNG Icons? (4 replies)
  225. How do you use custom textures? (2 replies)
  226. Problems with custom lock. (7 replies)
  227. Any mods for this game? (18 replies)
  228. Window FX and Mapster. (2 replies)
  229. Help! My water broke!! (16 replies)
  230. Using more than three keys.... (7 replies)
  231. Get the*number of sectors (2 replies)
  232. The ConFix Project (10 replies)
  233. Any code to make wall and ceilling panning(moving) like you can do to floors? (2 replies)
  234. [EDuke32] .art file suggestion? (10 replies)
  235. What is wrong with my Game and User.con files? (9 replies)
  236. eDuke32 - disable log? (20 replies)
  237. Duke Gets Drunk in "Happy Hangover"... (7 replies)
  238. I'm trying to network 2 eduke programs locally.... (5 replies)
  239. Can a weapon mod be used with a TC in Duke3D? (3 replies)
  240. Bringing my TC to the table. (8 replies)
  241. Full widescreen support? (1 replies)
  242. .CON Editing (2 replies)
  243. Lag in multiplay (2 replies)
  244. [Mapster32] Two Suggestions (4 replies)
  245. Serious texture bug in Mapster32! (OK, so it's a feature :p) (11 replies)
  246. I need help Duke3D HRP Vista (6 replies)
  247. Lag on Nuclear Showdown (2 replies)
  248. OpenGL problem (10 replies)
  249. [Mapster32] Annoying texture related bug. (3 replies)
  250. The Gate (1 replies)