View Full Version : Duke Nukem 3D Modifications
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- Roland SC-55 Music Packs Website (3 replies)
- DUKE NUKEM 3D in LAN.. (0 replies)
- The Attrition Mod for Duke Nukem 3D (3 replies)
- Jibs question. (9 replies)
- How do you use build editor (8 replies)
- game.con modification (4 replies)
- "Strafe 50" - How do I do this in duke nukem 3d? (2 replies)
- Demo recording and cheats in EDuke (3 replies)
- Hrp v4 promo.zip not working (0 replies)
- "Yahtzee" Croshaw's Age of Evil TC - Missing Audio (9 replies)
- Polymer problem (2 replies)
- HRP: Gone (14 replies)
- Duke Nukem HRP Polymer Problem (10 replies)
- My second mod! (0 replies)
- A quick Question About the Red Series (3 replies)
- Blood splatters on wall? (1 replies)
- HRP with EDUKE32/duke plus (1 replies)
- duke plus and EDUKE32 (1 replies)
- source port w/ the "look and feel" of vanilla DN3D? (4 replies)
- Can't save autorun in latest eDuke32 Synthesis (1 replies)
- Recorded Demo File Format (1 replies)
- DN Problem (2 replies)
- Help with Windows 7 Duke... (1 replies)
- I can't get the Robotech TC working! What am I doing wrong?! (4 replies)
- Is there a code to lower weapons when using the mighty foot (kick) (14 replies)
- Who ever gets curious from a very unusual special trick in MODS and checks it? (2 replies)
- I'm working on Trequonia TC. New mod. (2 replies)
- Check this out! (0 replies)
- Did I do something wrong? Con code is wellmade and is causing errors. (2 replies)
- I'm looking for the Robotech and Escape from Wolfenstein TC's for Duke3D. (1 replies)
- It lives (5 replies)
- Ingame wave music (20 replies)
- making statues indestructable? (4 replies)
- Mark McWane's MP3 soundtrack (2 replies)
- SST-TC for PSP (1 replies)
- WGR2 Episode 1 released (6 replies)
- Duke Nukem Polymer not work =C (1 replies)
- Best EDITART 64-bit alternative? (0 replies)
- Duke Nukem 64 TC (4 replies)
- Please read!(dont have to if you dont want to..) (7 replies)
- I would like to point out a mistake... (5 replies)
- Import MD3 with all frames [Blender] (2 replies)
- Quake 2 modeller (0 replies)
- realistic water in futur eduke ? (5 replies)
- Just a reminder (0 replies)
- Help with mods (5 replies)
- Full Metal Panic! TC for Duke 3D? (2 replies)
- Has anyone thought of..... (5 replies)
- Cutscenes (15 replies)
- A Daggerfall TC? (25 replies)
- md5 exporter for max2010 help! (4 replies)
- Stargate SG-1 portal teleporters. Are these possible? (20 replies)
- Questions about CON scripting (3 replies)
- What is the code so you can't take an item if you're at the max? (2 replies)
- Duke Music 3D (6 replies)
- The fifth element returns !! (1 replies)
- adding Mirror facing another mirror in Eduke32? (15 replies)
- WGRealms 2 Trailer. (3 replies)
- Use detail textures, use glow textures = gfx driver crash (2 replies)
- Duketalk problems (6 replies)
- Anyone ported DN3D to the PSP? (6 replies)
- Duke DC MultiPlayer (0 replies)
- MD3 exporter for 3ds Max 2010 (x86 and x64) (5 replies)
- Favourite custom levels (0 replies)
- How do I make Duke Nukem 3D levels? (2 replies)
- Eduke 32 + CON files (1 replies)
- EDuke32 - How to choose MIDI sequencer in Linux? (1 replies)
- Huge map & Duke *tilts* - Too many sector/walls visible? (7 replies)
- Eduke32 midi problem (3 replies)
- Installing Duke it out in D.C. HRP (4 replies)
- 3DRealms invasion level. 3DR Tribute. (21 replies)
- Borg Nukem (31 replies)
- Duke It Out D.C Install error, maybe to due with Vista? (4 replies)
- Go here (6 replies)
- f7 view mode weapons??? (2 replies)
- The future of this forum... (58 replies)
- Mapster32 on HP laptop (1 replies)
- Duke Plus 2.0 (34 replies)
- Almost like Duke... (17 replies)
- Health code help? (1 replies)
- duke 3d mods im interested (9 replies)
- Areas from other games and movies? (17 replies)
- Give me the name (35 replies)
- HRP: Stripper Model Permission Question... (8 replies)
- Would it possiable to Combine EDuke32 and Mapster32? (11 replies)
- is there a 64 bit version of Eduke? (5 replies)
- eDuke32 Crashes on my laptop min settings + Log (8 replies)
- EDuke32, single & multiplayer problems. (6 replies)
- The Fifth Element [TC] (33 replies)
- Improve texture manipulation in mapster ? (3 replies)
- eDuke32 is amazing!!!! Thank you! + Questions + Suggestions (22 replies)
- wav and voc, which compression is excepted. (11 replies)
- eduke32 and mapster32 next release? (7 replies)
- eduke32 brightness issue? (2 replies)
- New Duke Nukem TC [Blendercon] (22 replies)
- eDuke32/Duke Nukem 3D with Vista problem (5 replies)
- Jurassic Park TC (12 replies)
- Diagonal Shading? (18 replies)
- Duke3D - Anomolous Materials (21 replies)
- using textures from an old TC (15 replies)
- Billy Boy maps and Dukeplus... (17 replies)
- Outpost X released! (3 replies)
- Problem with Birth episode. (8 replies)
- EDuke32 Problems (2 replies)
- mapping skills... (9 replies)
- updated voxel model pack? (33 replies)
- Plug'n Pray Remake for PC? (21 replies)
- DukeDC problems (4 replies)
- Eduke32 and Mapster32 random flashing bug? (3 replies)
- [Release]NOSTROMO - A tribute to Alien 1 (27 replies)
- Eduke32 music problem??? (30 replies)
- Map release : "A Big World" (22 replies)
- duke plus (14 replies)
- Creating new breakable wall textures (2 replies)
- A few Duke Nukem 3D level editing questions.... (9 replies)
- Mapster32 Numpad Config? (5 replies)
- WGRealms2 (25 replies)
- Dukester X 1.6 (10 replies)
- Yet Another eDuke issue... (20 replies)
- Night Vision (3 replies)
- Does anyone know how I can get to the cross hair art file?? (7 replies)
- New EDuke32 renderer! (736 replies)
- FRAPS and Mapster (5 replies)
- HRP in Multiplayer? (12 replies)
- Gravis Ultrasound music pack (8 replies)
- Is there not one custom Episode worth playing ? (25 replies)
- HRP 4.0 bug in HH (13 replies)
- Lunatic Fringe: How was that done? (16 replies)
- Dukematch: corpses stay (3 replies)
- Searching Sprite to recreate (7 replies)
- Strange graphical bug (14 replies)
- Duke Nukem HRP got ripped (35 replies)
- New DM maps. (1 replies)
- Compiling Duke3D in Watcom (20 replies)
- Trouble conning the user (6 replies)
- Need some help with the HRP, please (3 replies)
- Another eDuke issue... (10 replies)
- Changing game speed (3 replies)
- Warnings in Eduke32 (5 replies)
- Sprite Sizing Question (14 replies)
- Is there any hope for this? (2 replies)
- Graphical .def file tool? (9 replies)
- Wghome (2 replies)
- My "Sorry" to port creators... (2 replies)
- PlayDuke + DukePlus + Mod (DukeDC, Vacation, etc) doesn't work (15 replies)
- Convert Duke .map to mesh (42 replies)
- Dreamcast, anyone? (13 replies)
- WG 2009 Pack (15 replies)
- Some Modern Duke Port Enhancements in a New DOS Port? (18 replies)
- Good mods or TCs? (40 replies)
- How to use Polymost (20 replies)
- AMC TC Trailer (26 replies)
- MIDI Music Stop after dosbox (6 replies)
- Creating a fun level Design (8 replies)
- Proper Duke3D Roland SC-55 Music Pack (At Last!) (120 replies)
- Looking for more maps by Billy Boy. (3 replies)
- File Organisation Help me Aggh (3 replies)
- A big problem with underwater doors. (1 replies)
- Vista...yeah I'm going there. Will DN3D run great? (24 replies)
- I just want to say thanks to anybody ... (3 replies)
- High Res Textures not loading in eduke32 (3 replies)
- HRP 3D animations appear strange (3 replies)
- Model collistion? (1 replies)
- Duke3D ULTRAMID.INI in Timidity? (0 replies)
- Eduke 32 on linux n00b (1 replies)
- Need help for an Ultra high resolution pack mod (82 replies)
- DukeDC Texture problem (9 replies)
- Lavish Sector Effector stuff? (1 replies)
- Duke Nukem 3D N64 and Saturn Music Packs (8 replies)
- Duke Nukem Redone - The Idea (14 replies)
- Force Duke to start without weapons? (1 replies)
- Problems with Findnearactor (9 replies)
- How do I make TDM spawn points? (without con code) (10 replies)
- [HRP] HUD Models: DEFs? (3 replies)
- Looking for Endworld/Pigworld and Outworld (5 replies)
- New map release: "Last Pissed Time" (27 replies)
- DC Resident Evil Mod (14 replies)
- How to add high-res textures in HRP? (3 replies)
- ROR thread (74 replies)
- Eduke32: Some tiles are *never* one sided... why? (8 replies)
- Help on melee fighting (34 replies)
- How make maphacks ? (3 replies)
- EDuke32 Kubuntu - Problems (1 replies)
- Favorite Duke Nukem 3d TC/Mod Site? (0 replies)
- Need help with duke hrp (12 replies)
- "Silent"respawn (7 replies)
- Oblivion Mod released ! (1 replies)
- Duke Nukem mod videos (10 replies)
- Possible project... (14 replies)
- My mod has been released (globally) (22 replies)
- Need more Lights Effects in Duke 3D/Eduke32 (9 replies)
- Mapster32 really slow in 32-bit mode (6 replies)
- Just a silly question about starttrack and what other code with it does? (3 replies)
- DukePlus Missing Textures/Models? (9 replies)
- eduke32 Problem (2 replies)
- Player vars in Eduke32 CON and... is that a bug...? (18 replies)
- Editart Help (1 replies)
- Copying sectors in Build (8 replies)
- Problem loading Worlds v1.4 mod. (3 replies)
- Ubuntu, Broken Save system with Dukeplus (20090131) (11 replies)
- Yet Another Ubuntu Problem (2 replies)
- My Jurassic Park TC (21 replies)
- Help!!! Everything is backwards and we are midgets!!! Dukeplus (6 replies)
- How do we make COOLEXPLOSION1 aim at you? (15 replies)
- Step by step installing high resolution pack (16 replies)
- Using Modifications with Ubuntu (dukeplus) (2 replies)
- Have you noticed (7 replies)
- eduke32 problem (16 replies)
- Top 3 Greatest Mapmakers of all time (14 replies)
- Problem with Models in Eduke32 (1 replies)
- Jurassic Duke? (3 replies)
- I need to seperate the floor an cieling! (6 replies)
- Sound Delayed in eDuke32 in Ubuntu (2 replies)
- Mapster32 vs Eduke32 sector brightness (22 replies)
- Question about Musicandfx and Mapster32. (4 replies)
- freerunner mod? (1 replies)
- Remember those Vista sound issues? (6 replies)
- My TC, take... uhh... two? (14 replies)
- CON Script syntax highlighting (9 replies)
- 2D Sprite Archives (6 replies)
- Event Handeler not seeing my gamevar (3 replies)
- My Hires textures aren't! (2 replies)
- removing the hud? (2 replies)
- eDeuk32 PNG Icons? (4 replies)
- How do you use custom textures? (2 replies)
- Problems with custom lock. (7 replies)
- Any mods for this game? (18 replies)
- Window FX and Mapster. (2 replies)
- Help! My water broke!! (16 replies)
- Using more than three keys.... (7 replies)
- Get the*number of sectors (2 replies)
- The ConFix Project (10 replies)
- Any code to make wall and ceilling panning(moving) like you can do to floors? (2 replies)
- [EDuke32] .art file suggestion? (10 replies)
- What is wrong with my Game and User.con files? (9 replies)
- eDuke32 - disable log? (20 replies)
- Duke Gets Drunk in "Happy Hangover"... (7 replies)
- I'm trying to network 2 eduke programs locally.... (5 replies)
- Can a weapon mod be used with a TC in Duke3D? (3 replies)
- Bringing my TC to the table. (8 replies)
- Full widescreen support? (1 replies)
- .CON Editing (2 replies)
- Lag in multiplay (2 replies)
- [Mapster32] Two Suggestions (4 replies)
- Serious texture bug in Mapster32! (OK, so it's a feature :p) (11 replies)
- I need help Duke3D HRP Vista (6 replies)
- Lag on Nuclear Showdown (2 replies)
- OpenGL problem (10 replies)
- [Mapster32] Annoying texture related bug. (3 replies)
- The Gate (1 replies)
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