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View Full Version : Rise of the Triad (1995) Source Code


  1. A few doubts about gas traps in ROTT maps (5 replies)
  2. new ROTT? (2 replies)
  3. Need help with Return Of The Triad (12 replies)
  4. JBailey,The Tiles I want to add for my maps. (6 replies)
  5. Client/Server Rise of the Triad (1 replies)
  6. Need help with some doubts (11 replies)
  7. Need some help with ROTT3D Editor (5 replies)
  8. Would it be possible to "port" Doom to RoTT? (12 replies)
  9. in search for a new editor (2 replies)
  10. Want to merge levels into one wad (2 replies)
  11. New mod for ROTT (6 replies)
  12. Wolf3D TC? (15 replies)
  13. Rise of the Triad Headquarters (2 replies)
  14. ROTT: The HUNT Begins Birthday! (0 replies)
  15. ROTT Multiplayer Tonight @ 21:00 UTC (0 replies)
  16. ROTT TC Demo Is Released For ZDoom. (2 replies)
  17. New original mini-episode: Mike's Madness (6 replies)
  18. Does anyone play ROTT on DS? (1 replies)
  19. New Site: The ROTTPository (7 replies)
  20. ROTT Online? (11 replies)
  21. Is there a WinROTT SVN Repository? (5 replies)
  22. Multiple ROTT Floor Textures (12 replies)
  23. ROTT Modding and Editing Forum (0 replies)
  24. ROTT voxel pack (74 replies)
  25. Best ROTT Editor? (13 replies)
  26. Game Keeps Zooming (3 replies)
  27. My bonus challenge (19 replies)
  28. RottED improved icons (1 replies)
  29. my 3 level episode (16 replies)
  30. Rott for Ubuntu 9.10 Linux question (2 replies)
  31. WinROTT Networking (4 replies)
  32. My homemade Rott map (19 replies)
  33. a little problem (0 replies)
  34. ROTT in Snow Leopard OSX (4 replies)
  35. Rise of the Triad II (32 replies)
  36. what happenend to birgers winrott page (3 replies)
  37. i want to play......online (7 replies)
  38. Questions about RottED (2 replies)
  39. Adding more weapons/enemies to ROTT (0 replies)
  40. My expansion pack for ROTT (79 replies)
  41. Bug in a map I made (3 replies)
  42. Rise of the Triad's Weapon Balance and Hierarchy (1 replies)
  43. making my own maps (6 replies)
  44. What are the save games called? (1 replies)
  45. Always Run? (2 replies)
  46. ROTT Roland Sound Canvas SC-55 Music Pack (19 replies)
  47. anyone else here use the rott 3d mapeditor (2 replies)
  48. Need help with WinROTT/WinRottGL (1 replies)
  49. Top ROTT Levels (11 replies)
  50. New Remixed ROTT Song (Remix of Goin' Down the Fastway) (3 replies)
  51. With the source code out, is it theoretically possible to... (7 replies)
  52. Portals in ROTT? No way! (2 replies)
  53. Using "super sprites" (11 replies)
  54. Invert mouse? (2 replies)
  55. Improving the ROTT engine! (9 replies)
  56. WinRott bugs (3 replies)
  57. Petition for a ROTT Client-Server Port (2 replies)
  58. Birger's Rott3Dmapeditor beta version released! (1 replies)
  59. wolf2rott conversion tool (8 replies)
  60. ROTT Restore Game bug (1 replies)
  61. savegame editting (10 replies)
  62. ROTT Editing forum. (5 replies)
  63. Issues installing (8 replies)
  64. Need help with ROTT MUltiplayer in Source Code Versions through Linux and Windows (18 replies)
  65. ROTT - The Hires texturing begins. (51 replies)
  66. Increase the brightness? (2 replies)
  67. Birgers/JB's WinRott Port Thread Part 2 (546 replies)
  68. Birgers WinRott v2.24 for Pelles-C (0 replies)
  69. Birgers WinRott for Pelles C (0 replies)
  70. Mouse work work in LAN game (0 replies)
  71. ROTT success on linux/ppc (0 replies)
  72. High quality music for ROTT!!!!!!!! (27 replies)
  73. icculus's source wont compile (6 replies)
  74. ROTT High resolution pack (17 replies)
  75. rise of the triad original specs (BETA) (9 replies)
  76. customized enemies (0 replies)
  77. New ROTT forum (4 replies)
  78. ROTT Port for the Nintendo DS? (12 replies)
  79. Dopefish Deluder (4 replies)
  80. WinRott troubles (14 replies)
  81. Legallity question and ALPHA test (9 replies)
  82. ROTT Online (33 replies)
  83. Need a port for ROTT!!! (6 replies)
  84. ROTT on PSP (5 replies)
  85. Full support Rott art editor? (1 replies)
  86. What's up? (1 replies)
  87. WinROTT savegame problems (1 replies)
  88. Some questions about Winrott (5 replies)
  89. Windows XP to 98 - Original Rott? (7 replies)
  90. Graphics (0 replies)
  91. I need help with VDMSound! (6 replies)
  92. ROTT Code in ASM (11 replies)
  93. Anybody need my help with a project? (0 replies)
  94. Static objects and ETOUCH (0 replies)
  95. official page RotT for GP32 (1 replies)
  96. Newline in AddMessage() causes crash (0 replies)
  97. Is anyone doing stuff with the source?? (11 replies)
  98. OS X binaries back online (0 replies)
  99. Save Game fix? (5 replies)
  100. How do I get ROTT to install under winXP (11 replies)
  101. Uploading Rott Source code project (4 replies)
  102. Would 3DR Release extra actor stuff? (2 replies)
  103. Downloadable version question (1 replies)
  104. What about a ROTT-to-Build converter... (7 replies)
  105. source code projects (7 replies)
  106. ROTT can use DirectX MIDI (0 replies)
  107. masked objects (0 replies)
  108. Birgers/JB's WinRott Port (1041 replies)
  109. ROTT for the GP32 RELEASED! (1 replies)
  110. GP32 Handheld port of ROTT in progress (3 replies)
  111. 'Orphan' touchplates bug fix (4 replies)
  112. New Rott cd availability (20 replies)
  113. Add on levels? (3 replies)
  114. Linux full screen modes? (12 replies)
  115. Mouselook (3 replies)
  116. When?? (8 replies)
  117. Precaching on Big endian machines? (3 replies)
  118. Game hangs after killing boss, fixed (4 replies)
  119. Music crashes under OS X: testers wanted! (1 replies)
  120. Saving shatters all windows... (3 replies)
  121. Problems with icculus port in Linux (3 replies)
  122. ROTT on Gameboy Advance? (7 replies)
  123. Some issues under OS X (6 replies)
  124. Rise of the Triad for Irix (4 replies)
  125. ROTT for Dreamcast- Split screen? (3 replies)
  126. ROTT ports and custom levels (5 replies)
  127. ROTT needs to go GBA (29 replies)
  128. ROTT on Xbox (19 replies)
  129. Anybody home? (9 replies)
  130. ROTT for SonyEricsson P800? (7 replies)
  131. ROTT question for Joe3DR (8 replies)
  132. Floppy installer in XP (4 replies)
  133. ROTT for dreamcast! (54 replies)
  134. Window mode? (1 replies)
  135. 640x480 patch (16 replies)
  136. Talk, talk, talk - let's Comm-Bat™! (1 replies)
  137. Request: hi res build. (8 replies)
  138. Window size (2 replies)
  139. ROTT Wish List (1 replies)
  140. TiMidity++ Music (14 replies)
  141. Sound effects (1 replies)
  142. Compile error? (8 replies)
  143. It compiled, but it sure doesn't run - Linux (10 replies)
  144. Linux/Windows/OSX ROTT 1.0 release (44 replies)
  145. What do you want in a port? (9 replies)
  146. Level editors (3 replies)
  147. Demo syncing (2 replies)
  148. Distribution of new ports (5 replies)
  149. just curious (0 replies)
  150. sound problems (2 replies)
  151. Win32 ROTT (24 replies)
  152. Mac ROTT (8 replies)
  153. ROTT alpha? (27 replies)
  154. What do you think.... (16 replies)
  155. Linux ROTT (7 replies)
  156. Most ambitious project? (7 replies)
  157. Type of port. (9 replies)
  158. ROTT models (wip) (73 replies)
  159. Source code layout (13 replies)
  160. Sprite help (7 replies)
  161. Compiler? (9 replies)
  162. Source File Descriptions (0 replies)
  163. Rise of the Source Code! (75 replies)