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PC/XBLA differences
Hi all -
I noticed two differences, if my memory serves me correctly: 1. Drinking water gives you +5 HP in XBLA, not +1 HP like in the PC 2. The music for the abyss is different in XBLA. It has actual music. I remember the PC version music just being a bunch of random sound effects. Are there any other differences between the XBLA and PC version, and what are they? |
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1. There's a difference with Duke's mighty boot: It's more powerful in the 360 version. 2. In the pc version when you pick up the "Ripper" it states that you picked up the "chain cannon". 360 version states "Ripper" |
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Another: When you use duke's mighty boot it no longer states "mighty foot engaged" in the 360 version. Although most people already know that :) |
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A bunch of the quotes are different in the XBLA version, not just the chaingun pickup. They've mostly been changed for consistency with the other quotes... the message for picking up an atomic health was changed to reflect how much health it's worth (like the other health items), et cetera.
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1.- No "Mighty Boot Engaged" message shown in the 360 version when you kick...
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Steve said that Alex. D:
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:(
I'd swear I read all posts before writng that :doh: |
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you can rewind :P
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Does the 360 version have the ability to quick kick AND select the foot as a weapon like the PC?
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Was it? I seem to be able to do it, just select the foot as a weapon and use the ` key for the other foot.
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Drinking from fountains giving five health makes more sense, since if you're playing on a hard difficulty level and need some health, you'd always drink your health back to 100. With getting only one HP it's quite tedious.
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The power of the mighty foot was increased in the Duke3D version too. Kicking causes more damage now than it used to be.
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I know you can't kick with both feet at the same time anymore but is there a seperate button from the weapon shoot button for a quick kick while you have a weapon in hand?
Also it was brought to my attention that the soundtrack on the 360 isn't exactly the same. It's the same MIDIs but it doesn't play the right instruments for some songs because of the EMIDI format. For instance, the Roland SC-55 GS soundtrack I had made a while back I took down because it was playing some incorrect instrument because there are multiple channels for the same instrument in some Duke MIDIs for the different sound outputs (GUS, Roland GS, FM Synth, etc). So what plays in-game on the 360 version is the same thing you get when you play the MIDIs in Windows Media Player which is incorrect. It's a minor thing, but worth nothing, I think. |
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Left Trigger in the arcade version ;)
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Some chances seems to come from like CON files. Couldn't release it for PC?
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Heres a difference you use a Controller instead of mainly a Keyboard and Mouse =-P
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It's possible, but you probably won't get --every-- change by 100%. :o So, I am saying of a official release of 3DRealms for a 1.6 version. =P
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to be honest I prefer the controls on the console version, I never thought I would say that lol.
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Switching guns is so fun on the 360.
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In the xbla version, you can't access any cheat codes -_- I wish you could. No clipping was always fun to use to explore parts of the maps with.
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We all remember this?: http://i30.tinypic.com/9hs2nq.jpg |
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Well i will say i absolutely love the replay feature. That was a fantastic feature they added. Now when i get murdered on the Queen before i get to her, i can just rewind :)
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