![]() |
Shadow Warrior v1.0/1.1 differences
As with many other shareware games of the time, the initial shareware releases of Shadow Warrior (v1.0 and v1.1) have been made before the registered version was completed (v1.2) and as such reflect a pre-release state of the game.
While the general content of the early shareware releases is the same - there are four levels, and available weapons, items and monsters are similar to the final release - there are quite a few noticeable differences worth mention:
|
Re: Shadow Warrior v1.0/1.1 differences
Some more stuff that I've noticed (shots on the left are from v1.0, on the right from v1.2):
|
Re: Shadow Warrior v1.0/1.1 differences
Quote:
|
Re: Shadow Warrior v1.0/1.1 differences
Quote:
Quote:
Anyway, I also noticed this little thing: http://imageshack.us/scaled/landing/838/sw10sky.png http://imageshack.us/scaled/landing/208/sw12sky.png The simple sky texture in level 3 was replaced by a panoramic view of mountains and forest. This change, however, is not very obvious because most of the sky is obscured by structures in the open areas (temple entrance and courtyard; the area with chasms later into the level has a different sky altogether), with only the sky being visible in both versions unless you really look around. Another difference is that v1.2 seems to have weapon priorities: for example, if you start level 3 with no previously collected weapons, pick the UZI and then pick sticky bombs, you'll switch from the UZI to the sticky bombs; however, if you pick the bombs first you won't switch to the UZI automatically when you pick it. In v1.0, you'll switch to whatever newly acquired weapon you've picked, no matter what it is and what you already have in your arsenal. |
All times are GMT -6. The time now is 06:59 PM. |
Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Website is ©1987-2014 Apogee Software, Ltd.
Ideas and messages posted here become property of Apogee Software Ltd.