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-   -   What Duke Nukem 3D XBLA Needs (https://forums.3drealms.com/vb/showthread.php?t=38419)

Pigeon 02-26-2011 08:13 PM

What Duke Nukem 3D XBLA Needs
 
Mods.

Gameplay mods, Art mods, New Episodes, New SP maps, New DM maps, Sounds mods, Heck, I'll throw in Music Mods while I'm at it:

Using the same method of File uploading to internets to downloading to console method like in Halo 3/Reach, we could play user content on XBLA.

There would be a Website dedicated to Duke Nukem 3d Custom Cons, Maps, Art, Sound, and Music which we link an XBL account then upload our user content from our pc to download on our 360. There would also need to be a search tool on both the website and on XBLA that we could use to Search for Maps, Cons, Sounds, Arts, Musics, and Authors then download their content on to Duke XBLA to play.

Also the HRP should be on XBLA.

The Dukenator 02-26-2011 10:25 PM

Re: What Duke3d XBLA needs....
 
This will not work at all. Too complicated.

Microsoft wouldn't allow it.

Pigeon 02-27-2011 07:51 PM

Re: What Duke3d XBLA needs....
 
It's not complicated at all actually.

The Dukenator 02-27-2011 09:33 PM

Re: What Duke3d XBLA needs....
 
This has been asked on Duke4.net & Gearbox as well. It won't happen at all.

Joe Siegler 03-03-2011 09:13 AM

Re: What Duke Nukem 3D XBLA Needs
 
Won't happen. Microsoft's policies on content like that are enormously restrictive.

I believe it's technically possible, but it's so bloody complicated and a pain in the ass that it's not done.

Also, don't take my word on "technically possible" as gospel. It's been a couple of years now since I ran through the cert process for DukeXBLA. I forget all the particulars now. :)

IceColdDuke 03-03-2011 12:20 PM

Re: What Duke Nukem 3D XBLA Needs
 
Quote:

Originally Posted by Joe Siegler (Post 951241)
Also, don't take my word on "technically possible" as gospel. It's been a couple of years now since I ran through the cert process for DukeXBLA. I forget all the particulars now. :)

I remember someone brought up the same idea at the last company I worked with and if I remember right the answer they got back from MS was the biggest reason 360 games weren't allowed to have mods was of the rating/parental controls system, the same reason XNA games have to have a active connection to Live to be able to be ran.

The way the 360 is setup it would be technically possible for games to enable mods(non code mods, just scripts/art/etc), but don't count on it anytime soon.

Olpus 06-13-2011 10:37 PM

Re: What Duke Nukem 3D XBLA Needs
 
The guys that made this console port should patch the game to allow multiple Pipebombs to be placed.


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