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MD3 exporter for 3ds Max 2010 (x86 and x64)
After a lot of hair pulling, I finally figured out how to compile x64 plugins.
PLEASE TEST. I don't have time to thoroughly test this (it was a miracle I even had the spare time to figure out how to setup MSVC++ 2008 Express to target x64). Enjoy. |
Re: MD3 exporter for 3ds Max 2010 (x86 and x64)
2 Attachment(s)
Updated the plugin to output in "Frame**" format instead of "from 3DS Max" or whatever it was before that.
Untested. Any feedback is appreciated. |
Re: MD3 exporter for 3ds Max 2010 (x86 and x64)
Thats actually pretty cool, I wish you made it for Maya tho I hate 3ds max :|.
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Re: MD3 exporter for 3ds Max 2010 (x86 and x64)
Thankyou very much Nash for your work :)
Good Times:D |
Re: MD3 exporter for 3ds Max 2010 (x86 and x64)
boys,could you make a md5 plugin for max2010,I use MD5 - 3DS Max export - Berserker or der_ton's , but it work not very good at animation,when the model animate ,some part is Dislocation; any one can make a new md5 script or plugin for max2010? thanks!:)
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Re: MD3 exporter for 3ds Max 2010 (x86 and x64)
Hi Nash,
Apologies for a bit of an old thread revive. Thanks for doing this I tried it but I get some vertices to uv error when I export, I tried the same max file with max 8 and I don't get the error so I'm guessing something has gone wrong with the update. The MD3 file itself is created and I opened in the nphernos md3 compiler, but I'm unable to assign a texture in there which is bizzare. I think the frames went out ok to. Cheers again for updating this if you need a hand testing things in the future shout. I have friends working on http://zeq2.com/lite/ and http://www.moddb.com/mods/rivalry-of-legends who would love the updates. Best Greg |
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