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How long do you think DNF's campaign will be?
I'm thinking about the same as Half-Life 2's, around 24 hours. I imagine it will have a lot of replay value, due to the interactivity and the possibility of unlockables.
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Not long enough
You're gonna wish it never ends |
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Half-Life 2's campaign was 24 hours?!
PSSSH! DNF's will be FOREVER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! !! |
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Re: How long do you think DNF's campaign will be?
Low estimate: 6 hours. Probably between 10-15 hours tops.
I would not estimate the game being over 15 hours tops in the single player campaign. Prey averaged around 6 hours and I think it felt a bit too quick. 10-15 hours would be the sweet spot for me. |
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One of the things we fought with when 3DR was still together was the perception that if DNF didn't have a single player campaign that was a length commensurate to the complete time it was under development, it was going to be some sort of ripoff.
Never liked that. |
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8 hours will be okay
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You'll be back to it one day
You can always come be my assistant. I cook for a grocery store, and I need someone to skewer chickens because Im sick of it. |
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I can get you a job at walmart changing oil and mounting tires!
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"How long do you think DNF's campaign will be?" It will probably be about 8 hours, as it seems that FPSs tend to skew shorter and shorter these days. I would ideally like it to be about 15 hours, because that is a satisfying length and it feels like you got your money's worth. Plus I just like to see all of the neat locations and story bits they could come up with. :D |
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10-15 hours would be perfect...but I cold imagine it being only about 8 hours. But most important is that you want to replay the game because of it's awesomeness! And I strongly hope Multiplayer is a very strong part too.
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I want it to have at least 10-15 hours (30 hours would be OMFG sweet)
but after reading the leaked levels I am sick and disappointed - best hope is 8-10 hours |
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Half-Life 2 had a good length so that's something I hope DNF will have as well.
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20 hours, anything less will be an utter dissapointment. 15+ years of waiting for a game that last less than 10 hours? In the computer world that = does not compute.
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Around 8-9 hours.
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Anything above 8 hours (for a FPS) is good in my books. The important thing is how much replay-value the game has. If DNF is the game of my dreams, then I'll replay it 20 times at the very least (pretty much what I did with Half-Life 2 :)).
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Anyhow, about the topic: I think around 15-25 hours of gameplay (excluding easter egg hunting etc.) should be good enough for Duke Nukem Forever. Half-Life 2 was mentioned, and the length of that game is something to follow. Here's the grill picture by the way for those who haven't seen it: http://web.archive.org/web/200106080...ill/grill4.jpg |
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lol, I really think that the timeframe does not matter as long as its a roller coaster the entire way. Half Life 2 was super long, but super fun too, so it was great. Others I remember playing like the original Unreal, were too long, not because of time it took to play, but because it got repetitive and you start to wonder when the end is coming so it can be over already, you don't want that to happen to DNF, even if DNF ends in a cliffhanger, it would be worth it as long as its super fun and original the whole way through. |
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The length should fit the content... For example, Crysis is around 3 hours if I remember correctly, but it feels too long because there is naff all to do in the levels - some games, like Blood seem to short because of just how much there is in the game. When I play DNF it will take me at least a week as I am going to go around pressing the spacebar on everything and looking at every little detail with the volume up as high as it will go.
Edit: Perhaps the game WILL take forever to beat, maybe they used a Text-To-Speech type engine for Duke that generates random quotes based on keywords attached to parts of the level and the levels have a random generator like F-Zero X but better. |
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"DNF should be able to do my taxes! I should be able to walk into a digital H&R Block, scan in my tax forms and get my refund put straight into my bank account, all while blasting away alien scum!" :o |
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Anyway, I just wanted to share that. |
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10-15 hours I guess
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10-15 hours seems to be the agreed ideal length. I personally would be dissatisfied with less given that I don't have LIVE and my computer sucks too much to be able to play anything remotely good.
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8-9 hours single player, all the way til the next Duke game for the multiplayer:cool:
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Originality/Creativity - f-ing sucks 90% based around South-West USA area Writers were stuck in Western/Casino crap The whole thing stinks of GB's self indulgent, how I would really like my life to be, how I want to be if I were really famous, how I would act if women found be attractive. - Scan through some of the concepts/levels/etc from the eduke community and you will find 1000's of far better story lines. - Don't like my opinion?? Well T.S. GB and 3DR let us down big time holding onto a 13yr old script that just doesn't hold water to the other FPS games out there. |
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I did post some of the story line, but since nobody commented on it god or bad, I'm gonna run with it. If you ask nicely, I'll screen shot part of the level I am planning on finishing up this weekend. |
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Ok here a sample.
2D - rebuild - in development - DN1 - episode1 level1 (started this week) FPS - sewer level - basics setup - still need to build maze and exit |
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I think it will be no longer than 5~6 hours. I know that's too short, but I'm aiming at a gears of wars / max payne games lenght average.
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