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Old 04-11-2005, 04:23 PM   #70
CorpusC
Re: High tile test
Quote:
Quakis said:
Here's another 2 I did, and I was talking about in my last post. Made from scratch, no texture edit here. Not too sure about the size though. Anything you like to say, please say it, because I do want to get better at doing this




Those look good Quakis. Great to have another SW texturer.

However, those switches will end up being redone as 3D models, so in the future when you choose what textures to do, perhaps think of that.
And choose things that are textures for covering the the whole wall/ceiling, or surface-attached sprites that are INTENDED to be flat (wall murals/graffiti).

But they do look nice and will give people something improved until the 3d models are done. 8)

I would think that some1 might (if it doesnt exist already) make a voxel to .md2 converter so that most of the "3d sprites" (voxels) could be converted right away, and slowly replaced with better handcrafted versions as people get around to finding the time.
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