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Old 06-13-2005, 09:12 AM   #63
Parkar

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Re: Shadow Warrior 3D Modelling Project
Loaded the game waiting to see the awesome model but was majorly disappointed. Something was realy wrong with him. Then downloaded the source max file and the model is a very very solid model. It just looks super in max and like poop in the game. I think it comes down to these three things but I sure ain't sure.
  • The rig needs to be heavily reworked, maybe the skeleton might need to be looked over and make sure all joints are in the correct places and the vertex weighting needs a lot of work I believe.
  • The skin realy does not do the model justice, a lot of the neat things in the model are somewhat hidden by the skin instead of brought out by it.
  • I think the md2 distortion could be one of the bad guys here ***** up the model. (should be fixed easily since you can use md3 now)

Over all this model should be able to look just super in game with some work. I am going to work a bit with the source and see if I can be more help full with the crits. Gona try to rig him and work a bit with the uv and texture to see what exactly could be done.

Do you use character studio at all? Would probably be able to give better crits if you could tell me how you made the rig and what modifiers you have used so I can use the same set up.

Edit: Played some more and it actualy ain't that bad, the animatons are superb. Man Shadow Warrior just rocks so much.
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