Re: Would it be possible to "port" Doom to RoTT?
Well, since id Tech 1 is not a true 3D engine, one could more or less straightforwardly recreate the maps in, say, the Wolf 3-D engine if the height differences were neglected. This would, of course, also mean much simplified geometry because of fixed tile size and the 90-degree walls limitation. The ROTT engine allows for height differences thanks to several workarounds, but it has also introduced features that contribute to a rather different set of level design principles.
However, if the goal of recreating original levels was put aside, I think it would be possible to combine ROTT gameplay mechanics with the atmosphere of Doom, perhaps with more open-area levels with lots of monsters (think Serious Sam or Will Rock).
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