Hello, I post this tutorial to help with the modeling of Shadow Warrior. This technique can help you if you want to have the right proportions of the game.
Result :
A voxel in your favorite 3D modeler ready to compile MD3 format !
Tools :- SW.GRP
- Dragon UnPACKer
- SLAB 6
- VOX2V3A.EXE
- VOXEL3D (Shareware)
- Blender (Or your 3D modeler)
Let's rock ! :- Download Dragon UnPACKer in the official website.
- Install it, open the SW.GRP file with Dragon UnPACKer, and extract a/all *.KVX files to your desktop.
- Now, dowload and execute Slab 6.
- Open a *.KVX file. (On the tutorial, I choose FLAG1.KVX)
- And save the voxel in you desktop with *.VOX exention)
- Download VOX2V3A.EXE here, and place VOX2V3A.EXE and VOX2V3A.C in your desktop with the *.VOX file (FLAG1.VOX in the tutorial)
- Clic in the START button of your Windows OS, search, and execute CMD.EXE
- Enter :
Code:
cd C:\Users\Username\Desktop
Code:
vox2v3a.exe FLAG1.VOX FLAG1.V3A
- The *.V3A file has created !
- Download, and instal VOXEL3D here.
Quote:
3DREALMS
1A09-F42F-C78C-86B7-A8D4-57B5
|
- Open the *.V3A file, and export it (*.OBJ file) in your desktop. Now, you have a *.OBJ and *.MTL file.
- Open Blender, and import the *.OBJ file.
- You can smooth the 3D model with sculpt mode.
Excuse me if I made mistakes in translation.