The model now only displays in the player option menu and not in game.
In game it just shows the low res player that is for some reason always facing me.
Even the normal model from the HRP pack doesnt work anymore.
Does anyone have any idea what is cousing this?
Quote:
model "highres/extra/characters/Wolf/tris.md2" {
scale 3 shade 0 zadd 26
skin { file "highres/extra/characters/Wolf/Wolf.pcx" }
// Idle
anim { frame0 "idle001" frame1 "idle040" fps 6 }
frame { name "idle001" tile0 1405 tile1 1409 smoothduration 0.4 }
// Jetpack
anim { frame0 "jump003" frame1 "jump003" fps 8 }
frame { name "jump003" tile0 1420 tile1 1424 smoothduration 0.5 }
// Run
anim { frame0 "run01" frame1 "run06" fps 7 }
frame { name "run01" tile0 1425 tile1 1444 smoothduration 0.2 }
// Kick
anim { frame0 "pain3_001" frame1 "pain3_004" fps 8 }
frame { name "pain3_001" tile0 1445 tile1 1454 smoothduration 0.1 }
// Jump
anim { frame0 "jump001" frame1 "jump006" fps 7 }
frame { name "jump001" tile0 1455 tile1 1464 smoothduration 0.2 }
frame { name "jump006" tile0 1465 tile1 1469 smoothduration 0.2 }
// Swim
anim { frame0 "jump001" frame1 "jump001" fps 20 }
frame { name "jump001" tile0 1780 tile1 1799 smoothduration 0.3 }
// Crouch
frame { name "death2004" tile0 1491 tile1 1495 smoothduration 0.2 }
frame { name "death2004" tile0 1496 tile1 1500 smoothduration 0.2 }
frame { name "death2004" tile0 1501 tile1 1505 smoothduration 0.2 }
// Death
anim { frame0 "death1001" frame1 "death1006" fps 25 }
frame { name "death1006" tile0 1511 tile1 1515 smoothduration 0.2 }
frame { name "death1006" tile 1518 smoothduration 0.3 }
hud { tile0 1425 tile1 1444 xadd 0.2 yadd 0.4 zadd 1 angadd -640 }
}
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