Quote:
Originally Posted by Hendricks266
Shit happens.
I know there's another command to set animation, but within this code could you do something like this, so that EDITART is truly, 100% obsolete?
Code:
tilefromtexture 26 { file "pipebomb.gif" xoffset 3 yoffset -2 transfix }
With the offsets being the shifting of the display tile and transfix replacing all instances of the fullbright pink with the transparent pink.
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I'll have to dig into the code for editart to figure out how the offsets are stored, but it should be possible. I think they're stored in the same variable as the tile animation information so I'll probably have to adjust the functionality of animtilerange in order to get them working together.
Oh, and I do accept donations... PayPal any money the wrecked economy hasn't ass-raped you for to
[email protected]. Anyone wanna help fix my overdrawn bank account?

Yay for having to sell more stocks that are already falling.