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Old 11-01-2008, 04:29 PM   #114
Hendricks266
Re: Duke Caribbean: Life's a Beach HRP (VacaHRP)
New to-do list! Please take a look at the very end of it.

Vacation_HRP_To_Do.txt

Here's the current changelog:
Code:
  [4.1.5] v1.5 - 2008-
  • vacation\sprites\pickups:
    · 45 replaced with new version from HRP Update Pack
    · 60 (Credit Card Pickup)
  • vacation\music:
    · “Doomsday's Comin'” by Mark McWane
    · all others by Matéos
  • vacation\sprites\signs:
    · 3639 ("Wavemistress")
    · 3669 ("Dolphin Deck")
    · 3685 ("Dance Lessons")
    · 3690 ("Island Gifts")
    · 3691 ("Hotel Registration")
    · 3693 ("Swimming Pool")
    · 3694 ("Hot Tubs")
    · 3706 ("Mr. Splashy's")
    · 3762 ("Cha-Cha's Galore")
  • vacation\sprites\decals:
    · 3698-3699 (Mr. Splashy)
  • vacation\sprites\props:
    · 3686 (Wooden Jail Bars)
  • vacation\textures:
    · 3733-3735 (Wooden Planks)
    · 3785-3786 (Boat Wood)
    · 3788-3789 (More Boat Wood)
  • vacation\screen\menu:
    · 2502-2503 (Duke Caribbean Insignia) removed because it sucked, it didn't look right, and it wasn't there to begin with.
  • vacation\sprites\firstperson:
    · 2568 (HUD Credit Card-Holding Hand)
  • vacation\screen\hud:
    · 2471 (Credit Card HUD Icon)
  • vacation\sounds:
    · WIND54 (Ending Cutscene Sound)
  • VacaEDuke.con:
    · Added so that EDuke32 features could be added without interfering with the proper operations of JFDuke3D and Duke3DW.
    · game name
    · menu tile is now beach view
  • vacation\copies.def:
    · 3645 (Gnarled Tree Trunk) definition fixed
    · episode 4 compatibility texture definitions updated
  • vacation\extra:
    · Goodiez!!!!!!
I also wrote a new readme section.

Code:
[6.0.0] “So, how can I help?”

First, check the to-do list to see what is done and what needs to be done.
For the most accurate version, check the thread link below.

Second, make sure that if you take art from somewhere, check its license first!
You should also cite any sources you took from, even if it's another HRP.

Third, do not use any of the original 8-bit art in your final products.
You may use the art as placeholders, but do not leave it in the final product.
The exception to this rule is when a complex object (such as an enemy) has not been
re-done.  It can be added to the interim release version.  However, once a replacement
has become available, then you must use it instead of the original.

Fourth, post the artwork at the 3D Realms thread.  If you do not have an account, 
e-mail the artwork to me (Hendricks266).  Tell me what you would like to be credited as.

Fifth, check the vacation/extra folder to see if there is a WIP.

Last, remember to back up your source .psd/.xcf files, and your source models.  It will
make rule #3 a lot easier. =D
@chicken:
Good job. I would like to point out:
  • the background and hands don't belong
  • use the original fonts, Comic Sans MS for the text, your current THE END is a right font, but it needs to be smaller
  • I can't do anything with them as of now, no cutscene replacement is available
  • the only picture was Duke in the hot tub
You not work on the frames that have untextured tiles on them. Once everything is retextured, it is perfectly acceptable to use screenshots.

You also forgot a texture for the Kobayashi Maru (the boat's name), #3787. It is used for the metal pipe.
Last edited by Hendricks266; 11-01-2008 at 04:38 PM.
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