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Old 04-11-2005, 11:06 AM   #65
Geoffrey
Re: High tile test
Awesome work ecmaster, I guess it's a good idea to start on tiles/textures that are in-screen most of the time.. I think I'll take a pop at the statbar really soon The 'Y' in the alphanums is a bit weird though?

^ I can't exactly give you pointers or anything Quakis, I'm a freakin n00b to this The only thing I can think of is making the edges and shadows sharper, to make it more metal-ish

edit: fixed a typoo, I typed darker instead of sharper
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