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Old 05-26-2008, 01:55 PM   #42
MarkJ
Re: Birgers/JB's WinRott Port Thread Part 2
Hey, good to see you guys are still working on this port.

Just thought I would point out some general issues I have been having with the port (Winrott 2.24 Full):

a) Arrow key reassignment.
For most FPS's I play, I tend to use the left and right arrow keys to strafe left and right (as opposed to looking). Setting up the controls this way in WinRott means that you can no longer use the left and right arrow keys to adjust things like mouse sensitivity, etc, within the configuration menus. You can still use the arrow keys on the numeric keypad, but yeah, just thought it was a bit odd : ).

b) Persistent weapon bobbing.
Sometimes the weapons bobbing animation seems to get stuck, and the weapon/view will continue to bob after you have stopped moving. I havn't been able to reproduce the exact reasons for this, but shooting seems to fix it up.

c) Errors when quitting.
I tend to get errors when quitting from the game. The last one I got was:

The instruction at "0x7379210d" referenced memory at "0x0e0e0f0e". The memory could not be "read". Click on OK to terminate the program

If it makes any difference, I was using a custom RTL when that happened. I will PM you the file if you want a look at it.

d) Map mode
Not so much a bug, but I noticed while playing recently that while the gameplay and everything looks wonderfully reworked and high-res, the map mode still looks exactly as it did on my 486, and horribly dated in comparison to the rest of the port. There may be options for changing the display setting for the map already, but I havn't come across them yet, and it would seem logical that the map defaults to the same resolution as the rest of the game, instead of being stuck in 320x200.

Keep up the good work guys.
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