Thread: Swp updated.
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Old 06-20-2007, 02:53 PM   #9
ProAsm

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Re: Swp updated.
Version 3.8.1

I used several of your 'hacks' Martin, but modified them although I could not find them too well as you did not mark them.
Anyways the new JFSW code is vastly different from the one you modified but we did manage to get somewhere

I have not touched on the CDMusic at all but all the .mid stuff seems to work ok.
I have added the 5 .mid files from the Shareware GRP file as well.
THEME.MID - E1L01.MID - E1L02.MID - E1L03.MID - E1L04.MID
The CopyMids.bat of Martins is also included as I'm sure it can come in handy.

There are a few extra's in this version also to make life a little easier.

1. Swp now recognises a folder called Music.
So if you create a folder called Music and put all your .mid files in there, they will be found.

2. Swp now also recognises a folder called Maps.
Any usermap that you have can go in this folder and it will be found if the game is started with a -map command.

3. Usermap music.
If Swp is started with the -map command, and there is a music file of the same name in the Maps folder, it will be played as the Level Music.
Eg: Swp.exe -map Crates.map
If there is a file called Crates.mid it will be played as the level music.

Consider this release as a beta as there could be several bugs that has eluded me somewhat

http://www.proasm.com/files/sw/Swp38.zip

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