Re: EDuke32 snapshot thread
Originally Posted by TerminX
Try windowed mode. Vista seems to have some problems with running the software renderer in fullscreen mode, and Intel's GL driver is generally crap so it's blacklisted in EDuke32. However, you can try setting the BUILD_FORCEGL environment variable to force usage of the driver anyway. If BUILD_FORCEGL works for you, type "glinfo" in the console and post your log again -- that way, I can add an exception to the blacklist for your specific driver version.
I forced the driver and it works! The number of resolutions I can choose from is however limited.
This is my output of glinfo:
OpenGL Information:
Version: 2.0.0 - Build 7.15.10.1576
Vendor: Intel
Renderer: Intel 965/963 Graphics Media Accelerator
Maximum anisotropy: 2.0
BGRA textures: supported
Non-x textures: supported
Texure compression: supported
Clamp-to-edge: supported
Multisampling: not supported
Nvidia multisample hint: not supported
ARBfp fragment programs: supported
Depth textures: supported
Shadow textures: supported
Frame Buffer Objects: supported
Rectangle textures: supported
Multitexturing: supported
env_combine: supported
Vertex Buffer Objects: supported
Extensions:
GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_blend_color GL_EXT_abgr
GL_EXT_texture3D GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp
GL_SGIS_generate_mipmap GL_EXT_draw_range_elements
GL_SGIS_texture_lod GL_EXT_rescale_normal
GL_EXT_packed_pixels GL_EXT_separate_specular_color
GL_ARB_multitexture GL_EXT_texture_env_combine
GL_EXT_bgra GL_EXT_blend_func_separate
GL_EXT_secondary_color GL_EXT_fog_coord
GL_EXT_texture_env_add GL_ARB_texture_cube_map
GL_ARB_transpose_matrix GL_ARB_texture_env_add
GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays
GL_NV_blend_square GL_ARB_texture_compression
GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic
GL_ARB_texture_border_clamp GL_ARB_point_parameters
GL_ARB_texture_env_combine GL_ARB_texture_env_dot3
GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc
GL_ARB_shadow GL_ARB_window_pos
GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_ARB_vertex_program GL_EXT_texture_rectangle
GL_ARB_fragment_program GL_EXT_stencil_two_side
GL_ATI_separate_stencil GL_ARB_vertex_buffer_object
GL_EXT_texture_lod_bias GL_ARB_occlusion_query
GL_ARB_fragment_shader GL_ARB_shader_objects
GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two
GL_ARB_vertex_shader GL_NV_texgen_reflection
GL_ARB_point_sprite GL_EXT_blend_equation_separate
GL_ARB_depth_texture GL_ARB_texture_rectangle
GL_ARB_draw_buffers GL_ARB_pixel_buffer_object
GL_WIN_swap_hint GL_EXT_framebuffer_object
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