Re: The Portal Wrench!
First of all, GREAT MOD AND NICE JOB
But there could be some improvements:
1. The portals are sometimes on thier sides, or angled weird, not that I mind this (fixing it would be nice, but I would worry about it later) but in Keeper of Gravity, when you put portals in different gravity planes the image of the area on the other side of the portal is upside down, or angled weird.
2. When you go through the portals your position seems to be raised up to the center of the other portal, this knid of ruins the portals smooth natural transitions from place to place, because when you go through it your veiw is higher then it was before you went through. It doesnt always happen, but it can even happen on flat surfaces.
3. Something to tell you where you put the 1st portal would be nice. Like the closed portal ball thing where portal1 will be untill you placed portal2, then they open. Theres been times where Ive lost track of where I put the first portal, or Ive forgotten that I put a first portal.
For additions:
1. Add an animation to the wrench, a lightning bolt would be cool. Just something to tell us that we used it.
2. If possible, add multiple portals that link together (3 or 4), and 1 portal that loops back in on itself. Maybe holding the wrench alt fire for a certain ammount of time will make 1 portal that loops back on itself, and you could have multiple portals by linking them in the order that the player places them until the player switches weapons, or uses prime fire on the wrench. Each portal thats placed could be the closed portal ball until the player switches weapons/uses wrench attack, and once the player switches weapons/uses wrench attack all the portals open at the same time.
3. Some kind of quick portal maker. 1 click makes 2 portals that link together, portal1 is in front of you, and portal2 is in the distance where you where aiming when you clicked. Maybe you can make prime fire of the wrench do this. Making the wrench only used for portals.
It works as a server side mod in a server that you create(only for you, and whoever else that has it prior to joining the server, it wont be downloaded by people who join), but joining other peoples servers crashes the game, resets the script, and rejoins the server.
Great job on its current state, the ui_name thing to stop multiple entity errors while allowing for multiple portal links was genius. I wish there was another command that could be used because it changes your name in multiplayer, and people who change their name to one that you used to open a portal link can destroy your portal link. I changed my portal1 name and portal2 name in the script to stop that (portal1Name/portal2Name=tempName + "edit here for better use in mp games");. I also changed my WRENCH_EYE_OFFSET to 70, because I felt 100 was to high up.
Great job, again.
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