Quote:
Originally Posted by gungriffon geona
I meant more the technique for exporting an animated model rigged with bones. I already have the exporter, which does indeed work. since MD3 has no bones support, nd I tend to work with humanoid shapes on a skeletal level, how exactly do I convert bones to vert animation for this? or does that work on the exporter's level automatically?
I'm also a bit curious on the whole 'attach point' stuff that was done in Quake 3, since I'm going to need to learn about that as well.
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The exporter should be exporting the end result. In other words what ever method you use to move vertices around the exporter should always export what you see in max. The stripper model I did used a combination of bone animation and manually animated vertices.
The attach point stuff is not supported by eduke32 at the moment so you don't have to worry about that at all.