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Old 06-08-2007, 02:09 PM   #40
DavoX

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Re: Tutorials and resources thread
Modding new enemies and weapons with models for Eduke32 WAS NEVER AS EASY AS IT IS NOW:

http://www.chumba.ch/chumbalum-soft/...ad.php?t=19076


I've been talking to Mete Ciragan (The maker of MilkShape 3D) and FINALLY we'll be able to export the MD3 models WITH THE FRAME NAMES WE WANT!!!

YES!! no more "MilkShape 3D" and Npherno's compiler to rename everything over and over, now you can export the models with the frame names you want for your animation. Now testing enemies and weapon animations is easy as pie.

Check out the thread where I talked to Mete here:

http://www.chumba.ch/chumbalum-soft/...ad.php?t=19076

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To sum things up, this is what you have to do to export the models with the frames you want:

So I add something in the md3.qc:

$sequence Idle 1 3
$sequence Attack 4 12

Which will make Idle1, Idle2, Idle3, Attack1, Attack2, Attack3.

BEAR IN MIND THAT THIS IS ONLY AVAILABLE IN THE SNAPSHOT PROVIDED IN THE FIRST LINK AT THE BOTTOM!!

Now...who's god?
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