Re: The Nuke release
The text file seemed to be in a totally diff format to usual, so i first tried it as it was. The new model didn't show ingame (voxels was off). I had swapped the jpgs already at this point.
So i tried to alter it into the normal format thats been used so far, and it still didn't work ingame. So i must have got something wrong somewhere.
Heres what i used. Theres a sprites.def that calls pickups.def. And in pickups.def i added...
definemodel "highres/sprites/pickups/nuke.md3" 1 0
definemodelskin 0 "highres/sprites/pickups/nuke.jpg"
definemodelframe "idle" 1809 1809
Any ideas anyone ?
1 other thing i changed was the nuke.jpg (i deleted it and placed the higher res one there with the name nuke.jpg)
I think my above text is correct, so maybe its the model requiring the lower res texture you supplied ?
thanks.
__________________
hitm4n
|