Re: Resolution Scale
Resolution scale is a better option because it'd be supported by the game, work across all hardware manufacturers and provide more variability unlike DSR which operates with predefined resolutions which I believe only go up to 3840x2400.
Resolution scale as an option is usually a scale from 1 - 200% that alters the internal rendering resolution, some other games offer it with either SSAA or a scale that goes up fraction by fraction (1.25/1.50/1.75/2.00)
If it's possible to implement it'd be well worth the effort to allow gamers with high-end hardware to push the game as far as it'll go graphically where possible.
At the very least it'd be great to see an option for temporal anti-aliasing or MSAA which Rise of the Triad notably lacked instead only having an option for MLAA which is a low quality anti-aliasing method that blurs the end image and has minimal effect which is a shame considering how easy it would have been to integrate MSAA support using the UE3 DirectX 11 renderer.
Last edited by DirtyFexen; 10-14-2015 at 12:14 AM.
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