Re: JFShadowWarrior is available (updated 20051009)
LOL, yeah, even tho the Source engine somewhat spawned off of the Quake engine, I believe, so that method of level editing is still alive through the HL2/CS franchise, but that's a different topic. Thanks for Valve for resurrecting that technology with more modern accomodations for today's needs. I'm more of a Valve dude, but they do use id's tech from that era, tho, and I do build in Quake II as a passthrough to Counter-Strike and HL.
However, if anything, I'd love to see Shadow Warrior's build try to match that of the true 3D experience sometime soon, that would be a great move, if that were to happen. For now, I believe that I'm just gonna have to make more limited version of the maps that I'm building for other games to match that of the Build technology, what can I say?
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