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Old 11-19-2007, 04:54 PM   #22
Lightning Hunter

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Re: High Resolution Pack discussion thread.
Does anyone else here use a Razer Gaming mouse? I have confirmed that the Razer gaming drivers are somehow conflicting with the new High-res pack. Whenever I view certain graphics - like another Duke using Steroids in front of me, my mouse barely responds (sometimes it stops responding completely). It has nothing to do with lag, because my fps are always topped out, and my keyboard works just fine during these periods of "non-responsiveness". My mouse has no problems in any other game whatsoever. I noticed that as soon as I turn off 3d models, the problem no longer exists. Perhaps it has something to do with the definitions, or perhaps it has something to do with Eduke and the 3d Models combined. I don't know exactly what causes it; I just know that turning off 3d models fixes the problem.

If anyone has an idea of how to fix this that does not involve me throwing out my $50.00 Razer Copperhead for a piece of crap mouse, I would love to hear it. I'm out of ideas on how to fix this, and am willing to try just about anything that might fix it. All I know is that the High-res pack is completely unplayable for me right now, thanks to this annoying issue.

Edit: I figured out more about this problem. If I use any polling rate above 125Hz, the response problem occurs with 3d models enabled. The problem is almost non-existent if I set it at 125Hz. The higher I set the polling rate, the worse the problem becomes. If I set it at 1000Hz, I can barely move my mouse at all when certain models are visible. My guess is that anyone who uses a gaming mouse that has a polling rate higher than 125Hz will have problems with the High-res pack. I think this needs to be investigated, because I'm sure there are more people than just me who use a mouse that supports something higher than 125Hz. I really don't feel like switching my mouse that low, because I really can tell the difference.

Edit #2: I've been testing various maps with various 3d models now, and I think I've come to the conclusion that this is primarily an Eduke32 issue. Please see my new post in the Eduke32 thread for more information...
Last edited by Lightning Hunter; 11-19-2007 at 07:08 PM.
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