Quote:
Originally Posted by Commando Nukem
If I were to throw out a theory as to what happened. It was probably the same thing that happened to DNF. Something came along and impressed/shocked the guys at 3DR and they decided to start over/abandon the project for fear of not being able to match up. I also seem to remember reading about all manner of problems with not having enough staff, and just some nasty bugs.
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Limited staffing was a big problem at 3DRealms all around. Beginning work on DNF while finishing up Shadow Warrior and working on Blood. All while trying to develop a fully 3D engine and PREY...
It was way, way too much for the studio. So they sold of Blood and wrapped up SW.
Tom Hall originally designed the game and it's themes, enemies, rough ideas of it's story... but he left the project and 3DR to go to Ion Storm.
Then, the original "PREY" team fell apart due to issues with the tech. Later the project was revived with a new team, but again fell apart when the team leader left the company to go to work elsewhere.
Then the project sat dormant until Human Head begin development in 2002.
PREY's issues were mostly caused by the limited staff and various problems that came from attempting to build an in house engine.