Re: Birgers/JB's WinRott Port Thread Part 2
I tried the new WinROTTGL release with in-game joining last night.
I hosted a two-player game with an automatic frame rate. Right when I was through with setting up the game and got to the loading triad screen showing who's playing, WinROTT crashed, producing the typical Windows prompt that asks you if you want to send an error report.
I tried it once again, and the same thing happened.
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