Re: What year does DNF look graphics wise today?
I'd say DNF would look like anything else on the market. Directx11 mostly unsupported in modern games, all other stuff have'nt changed much since 2007. Shaders are mostly the same, lighting model, shadows, particles, geometry... To tell the truth - we won't get any better graphics until realistic raytracing renderer will be introduced. Well, sure DirectX 11 have some neat stuff too, but it's kinda old comparing to overall computer graphics evolution (not realtime).
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