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Old 07-01-2006, 12:04 PM   #62
Noam sane?
Re: Prey: Videogame Music Finally Grows Up
Quote:
Originally Posted by Pazer
I thought the score was great, and along with other games it's a step up for gaming music composition.
Sure, how could you do much better than the Soule brothers? http://archive.gamespy.com/interview.../soulebrothers

Although the type of music *does* seem to fit well everywhere, the impressive part for me are not the compositions themselves but the way they are integrated into the drama of the game in an unobtrusive way that is, I think, completely transparent to the game play. It's done as well as any movie. The whole team of game programmers probably have to be given credit for that not *just* the composers.


Quote:
Originally Posted by Pazer
However I didn't enjoy some of it as it sounded highly compressed and warbled. I hope it's just a space saving excercise for the demo and that it'll sound better in the full package.
Some of the ogg files are as low as 35 kbps but most seem to be about 90 - 96 kbps which make the bar music sound just about right for a noisy bar but I wouldn't bother to download it, even for free, for a personal listening collection.
I also notice some wav files of various voices mixed in with the data base of sounds. I wonder why?
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