Re: EDuke32 snapshot thread
It turns out that disabling move flags on dead enemies has some undesirable side effects for flying enemies. Even the original actors are affected: Octabrains used to float slowly to the ground when killed, now they drop like stones. My RECONDP became frozen in air when killed, instead of crashing. I have at least two other mods with a similar actor. There's a good possibility of there being other mods with enemies that are supposed to move when killed (e.g. getting knocked backwards or into the air, or ships crashing).
I know the change was intended to fix an HRP problem, but that problem is fixed in Duke Plus, SD_Duke, and other mods, and fixing it only involves an extremely trivial modification to the original cons.
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DUKE PLUS
New map effects and various optional extras for Duke 3D.
DUKE NUKEM: ATTRITION
XP based weapon upgrades, progressive difficulty, and more.
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