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Originally Posted by Kalki
An argument could be made for the reverse if memory serves. Prey 1 was scheduled to go earlier with a new in-house engine. But the technology was too complex to come to fruition and diverted resources away from their other project, DNF.
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I know (as I said in the past, I have archived every development log, plan update and interview they released about Prey), and they attempted it three times. The first time it was an engine by Tom Hall, the second time an engine by William Scarboro, the third time an engine by Corrinne Yu.
Quote:
Originally Posted by Kalki
Iirc, they said they learned from the Prey experience not to pursue multiple projects.
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Yes, and they learned the wrong lesson. They should have learned, not to avoid pursuing multiple projects, but to avoid working on any internal project at all and commission everything to external studios while working exclusively as producers, while profiting on their IPs. They could have learned this in 1999; unfortunately, it took them 10 more years, a lawsuit, the sale of three great IPs and two more restarts in the development of DNF.
Which means they had observed a second project go pear-shaped exactly like a previous one (start, fail, restart, fail, restart, fail...) and they somehow were still convinced they could make it, despite the same things happening in both projects.