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Old 01-29-2010, 09:30 PM   #11
DeeperThought

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Re: Ingame wave music
Quote:
Originally Posted by LAW View Post
I don't use Eduke. I don't need it. I like the limits which Duke has.
You said you were using JonoF's port, but that actually breaks the old limits with regard to the numbers of sectors, walls and sprites in maps. So if the "iron requirement" is that it work with Dos Duke, then why use JonoF's port? JonoF's port with the Polymost renderer also makes the maps look quite different from the original software renderer. If you build your maps in Polymost, the shading will look way too dark in Dos Duke. EDuke32, on the other hand, has an updated version of Polymost where the shading is more consistent with the software renderer.

EDuke32 started as a fork of JonoF's port. It is based directly upon it, but has many improvements. Moreover, if you release your project, everyone is going to play it using EDuke32 whether you want them to or not, so it's a good idea to know what kind of experience they are going to have.
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