Re: What year does DNF look graphics wise today?
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Originally Posted by KO Gilligan
Particles, fog, lighting.... lots of wonderful potential. The waste was that developers weren't ready to really utilize it's benefits.
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Not really. There wasn't anything done in DX10 that couldn't have been done in DX9. And that was Carmack's argument... and something he proved with RAGE.
I don't know if he's made any comments about DX11 yet. But I remember him saying it was a gimmick to get people to buy Vista. As there were no real benefits.
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Monolith Fanboy since 1997
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