Re: game.con modification
I changed DUKE_TIP1 to ENDSEQVOL3SND9
DUKE_TIP2 to TGSPEECH also here's a larger portion of the code:
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state killme
ifinwater nullop
else
ifp pfacing
ifpdistl 1280
ifhitspace
soundonce KILLME
ends
state tipme
ifp pfacing
ifpdistl 1280
ifhitspace
{
tip
ifrnd 128
soundonce ENDSEQVOL3SND9
else
soundonce TGSPEECH
ifactor FEM1
action FEMDANCE1
}
ends
state toughgaltalk
ifp pfacing
ifpdistl 1280
ifhitspace
state toughgalspeech
ends
---------- Post added at 02:05 PM ---------- Previous post was at 02:04 PM ----------
That was all I changed, it should work just like the normal Duke3d where only one sound plays at a time.
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