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Old 02-16-2009, 06:18 PM   #83
stebie
Re: Birgers/JB's WinRott Port Thread Part 2
Quote:
Originally Posted by Neuro View Post
I tried the new WinROTTGL release with in-game joining last night.

I hosted a two-player game with an automatic frame rate. Right when I was through with setting up the game and got to the loading triad screen showing who's playing, WinROTT crashed, producing the typical Windows prompt that asks you if you want to send an error report.

I tried it once again, and the same thing happened.
I had this issue too. I don't know what the cause was, but to resolve it, I made sure only the required files were in the same folder as WinRottGL.

My steps:

- create new folder
- copy the below files to folder

Quote:
Originally Posted by Birger's Open GL WinRott downloads
You also need to copy DARKWAR.WAD', 'DARKWAR.RTL', 'DARKWAR.RTC' and 'remote1.rts' into the same folder as the exe.
- extracted WinRottGL_Full_v1.46.zip, GLgraphics.zip and GLdllpack.zip to folder
- due to glut32.dll not present, downloaded glut-3.7.6-bin.zip after a Google search and extracted glut32.dll to folder

Let us know how you go.
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