Quote:
Originally Posted by The Commander
A model is just a replacement for a sprite. So what im trying to say is that there is no model colliosion detection in Duke3d. Only the size of the sprite works, which you have to relise works sort of like a sphere shape.
I know none of this probley make no sense.
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Makes perfect sense actually, and it's pretty much how I figured it would be. Probably should have just said "Can I use collision detection with models in Duke" from the outset.
This is the kind of thing that sloped sprites would be absolutely perfect for...