Re: Tutorials and resources thread
I meant more the technique for exporting an animated model rigged with bones. I already have the exporter, which does indeed work. since MD3 has no bones support, nd I tend to work with humanoid shapes on a skeletal level, how exactly do I convert bones to vert animation for this? or does that work on the exporter's level automatically?
I'm also a bit curious on the whole 'attach point' stuff that was done in Quake 3, since I'm going to need to learn about that as well.
Last edited by gungriffon geona; 11-26-2008 at 04:30 AM.
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