Re: Prey 2 discussion thread
Good A.I. is something that lacks in a LOT of games, unfortunately. Honestly, I could deal with a game that had no visual improvements whatsoever if I could get a game with genuinely intelligent A.I. And I don't mean monsters that shoot with 100% accuracy, but actually can develop strategies. A lot of the trouble with A.I. now is that when in involves line of sight in a complex environment such as the kind of maps we see now, complex A.I. can easily get itself confused. It would be one thing if a map was nothing but the basic corridors (then all you need is a maze algorithm like Pac Man and the ability to point and shoot) but in a terribly detailed map, the A.I. has to take into account every single polygon in a map. Even a tissue box becomes a factor in calculating an attack strategy. All those calculations add up very quickly, but most processing power for games now is put primarily into graphics.
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"A Nightingale in a Golden Cage... that's me locked inside Reality's Maze" -- Nightwish
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