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Old 03-03-2011, 12:20 PM   #6
IceColdDuke
Re: What Duke Nukem 3D XBLA Needs
Quote:
Originally Posted by Joe Siegler View Post
Also, don't take my word on "technically possible" as gospel. It's been a couple of years now since I ran through the cert process for DukeXBLA. I forget all the particulars now.
I remember someone brought up the same idea at the last company I worked with and if I remember right the answer they got back from MS was the biggest reason 360 games weren't allowed to have mods was of the rating/parental controls system, the same reason XNA games have to have a active connection to Live to be able to be ran.

The way the 360 is setup it would be technically possible for games to enable mods(non code mods, just scripts/art/etc), but don't count on it anytime soon.
Last edited by IceColdDuke; 03-03-2011 at 12:23 PM.
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