Quote:
Originally Posted by afloren
nossr50:
I intend to do my best once the sdk is released, as it was pointed it's basically impossible as the game surfaces are anything but regular. In the valve portal movie you'll notice everything is absolutely flat, and even then they never fire portals at edges, for example where the floor meets the wall. still I have some ideas for making it work, and at the very least I will be able to have the portal run parallel to the targeted surface instead of perpendicular to the viewing angle. (see attached diagram it makes more sense)
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It would be funny if once you fix a few things if a few people would create some puzzle levels to solve. Show up Portal