Using "super sprites"
I understand - and accept - the argument that ROTT would lose its charm if 3d enemy models were used. So I had an idea? What about a real-time enhancement that immediately converts 3d models or even ragdolls to 2d sprite images as you play the game, with the same framerate? Same 2d animated images from 8 different angles, but the variations would be infinite, while still retaining the charm of the 2d sprite.
|