Re: JFShadowWarrior is available (updated 20051009)
Tsst... I've left the Build Engine since early 1998 when I first got Quake II, and finally decided to build maps around the Quake engine with QED for the first time, and that stuck to me like fly paper. I tried getting into UnrealED, but to me, QED was just a bit more my style. The Quake engine's not too bad to learn after a while... However, there's no engine easier to build maps around than Build/MapEdit, I do admit, but Quake's engine does allow for a more realistic environment.
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