Re: Birgers/JB's WinRott Port Thread Part 2
I'm still getting the "WinRottGL (ingame join)" error when doing the following.
- start with fresh folder with required folders, i.e. no .ROT files or the other files generated after the first run of WinRottGL
- run WinRottGL, NOT selecting Multiplayer
- select Comm-Bat Game > (whichever game mode, try Normal) > Play Game > (whichever map) > (enter name) > (anyone BUT Taradino Cassatt) > (any colour) > (wait for crash...)
Can someone confirm this happens for them?
Would the WinRottGL.dbg file assist in determining what's going on?
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