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Old 04-04-2012, 04:09 AM   #12
Player Lin
Re: Would it be possible to "port" Doom to RoTT?
Well, I guess I misunderstand something when posted that, silly me.

I think it still possible to made DooM textures/sprites and others to RoTT engine but the maps? Maybe, but it will very hard...
(I won't say impossible but...I don't know.)

ShadowCaster is more like a DooM-like engine, and Blake Stone is more like a Wolf3D/RoTT-like engine for me...
I don't knows others but, porting the maps from DooM map format to Wolf/RoTT one is just weird for some reasons...
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*Player Lin escaped from the hell of making website.*
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