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Cerberus_e said:
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NotWieder3DR said:
BTW, some minor bugs or quirks you guys are encountering might very well be due to the game code that was provided in the first place. Since it was kludged together from various files with drastically different dates (and some things even different games!), it's very possible that certain gameplay elements are modified or broken because the real file was missing or from an earlier version of the game.
Both icculus and Jonothan have done a kickass job though, should be a fun year.
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huh I don't understand, if you just give away the source of the latest version, which you used to compile the final game with, there shouldn't be a problem?
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Exactly what Swiss Cheeseman said. It's also mentioned in the readme.txt, as well as certain files that were included are marked as not from the Shadow Warrior source code.
Frank Maddin dug up as much as he could find, but in those days nobody around here intentionally kept 100% accurate source archives, especially long after the game was out and support had ended.
The code that Frank found had several files with almost the exact same content inside of them, but with different names and some slight changes. I had to make a best guess as to which one to use, and even then there isn't any guarantee that ANY of the included files were the ones they used to do the final 1.2 vesion with.
The one that is most scary and likely to cause subtle wierdness is that some files were missing entirely, so I dug into the Duke 3D source code for the similar files and used those in their place.