View Single Post
Old 05-09-2005, 01:24 PM   #37
Papou008

Papou008's Avatar
Re: Shadow Warrior 3D Modelling Project
Hello, I've begun to create the new model of evil ninjas.
For the moment, modelling, textured are full and animated is not already finished.

You can see them here:
Presentation
Screenshots1
Screenshots2

I try to respect the original picture as much as I can and add new details for others skins.
For the moment I don't send the md2 because animation isn't already finished and I've again some problems:
- Red lightening colour don't work (I think it's a problem of JF Shadow warrior)
- The model has a symmetry when the player is right or left to it (this was used in the old engine to avoid having too much pictures in the .art files, so the same picture was used for right view and left view. It should be edited in the "SWDATA.SYM" file but I don't know exactly how to do.)
- I can't export more that 100 frames (in the .md2 file) with my actually script in 3DSMAX. (so the animation has less time details).
- I've again some problems with the "monster.def", so I can't use single frame for death
- I will not be able to create the animation when the ninja die after being cuted (I'll maybe create a second md2 for that because it uses more polygons).
- Some dying animations has blood on the picture itself, maybe I'll create news textures with that blood (and light during shoot).
If you can help me to solve one of the problems, I could post the md2 earlier.

Sorry for my language, I don’t naturally talk English.
Papou008 is offline